Celestial Plane Geographic Location in The Library of Dulūn | World Anvil
Contributors Languages Game Rules Pantheon Locations Fauna & Flora Other Meta

Celestial Plane

This article is a work in progress! Expect more content to be added and/or changes to formatting to be made.
It appears this article is a stub! Alert the author if you'd like to see it expanded.
WARNING! This article is about a player character in the campaign: A Figure in the Mists. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Figure in the Mists. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Shadow Behind the Crown. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Shadow Behind the Crown. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Trick of the Light. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Trick of the Light. If you are a player in that campaign, please do not read this article.
WARNING! This article contains spoilers for a future campaign. If you are a player in this world and not planning on GMing in it, please do not read this article.
The Celestial Plane is a plane of existence on which the Core Deities reside. It is an expansive plane of light, with a collection of many smaller sub-planes: ten of which are dedicated to the ten celestials themselves. There are thousands of sub-planes scattered across the plane, each with a unique interior - travellers between the planes like to visit these abandoned domains for the novelty of it.

Geography

On its most basic level, the celestial plane is an expanse of clouds and light stretching seemingly infinitely. Wandering to the outskirts of the plane leave one looping around to the other edge of the plane, eventually looping back to where they started.
Hidden within the clouds are the entrances to the various sub-planes of the celestial. Ten of these are the domains of the ten core deities. Myldala, the remaining deity, makes her own home in the Astral Sea, in the heart of the source of her power. She protects it, and sustains it, and remains separated from the rest of the gods.

Lillon

Lillon's domain is entirely in greyscale, all colour removed entirely while within her plane. Black, white, and grey flowers bloom along the dying grass, and pale white light is cast from the dark clouds lining the walls and and ceiling. Inky hands reach upwards from the ground, almost smaller than the grass itself, reaching for whatever, or whoever, comes close enough to their grasp.

Atharon

Atharon's plane is an ever-shifting domain in which no two elements remain the same. Bright colours assault the eyes, as shapes and patterns shift and move. The very appearance of those who enter changes as the plane, with some leaving entirely differently to how they enter. Nothing emerges the same, always slightly more unsettling than when it entered.

Tithys

Tithy's domain is stained red with blood. Weapons and armour are scattered across the ground, turned orange with rust from ages of rest. The clashing of metal and weapons can be heard throughout the plane, as his angels fight with one another, never tiring.

Maug

Maug's domain is a meadow with soft, white, grass. Maug herself sits at the base of a tree in its centre, humming to herself to slowly pass the time. A soft sunlight filters through the clouds above, providing a comforting light to those within her domain as it does her.

Conzotl

Conzotl's domain can be likened to a cave on the material plane. The clinking of metal can be heard here, as the god himself forges new weapons, armour, and tools for himself or his faithful. His angels test these creations, or even forge some themselves, and the plane is never quiet. In the winding caverns of his domain, the entrance is always clear.

Pherynne

The wind whispers in the silent halls of Pherynne's domain. Hallways with once-white and now fading walls, doors that lead to nowhere, circling back to the entrance, a maze-like realm of doors. One such door is a veil between life and the afterlife, as Pherynne watches over all who make their way into the Celestial Plane, guiding them to their afterlife.

Khisteus

Lightning crackles, thunder strikes. The sun beats hot on the flooding ground. Khisteus' domain is full of contradictions, of cconflicting weather patterns existing all at once. Khisteus remains in the centre of it, the eye of a storm of his own creation. Some days he hates it, other days he accepts it - but most days, he guides it.

Syrenna

Syrenna's domain is otherworldly, in many senses of the word. Stars shine both close and far away, and galaxies are compressed into floating images close enough to touch. A pair of glowing brilliant eyes watch all that happens in the domain - a pair of eyes belonging to the goddess of the stars herself.

Ehrendil

Ehrendil's domain is a verdant forest, one flourishing with life. Birds chirp and songbirds sing, as the melody of nature plays a sooling song. Ehrendil's trees and grass and leaves all sing along, and she invites visitors to stay and listen for a while. All who do emerge refreshed and energised for day that is never to come.

Golgash

The drip of blood and sweat can be heard almost as vividly as the smell of sickness entering Golgash's domain. It is not a pleasant place to be, the rank aromas in the air causing intense bouts of coughing to all who enter. The god himself is no more welcoming, and even his angels fear him.

The Lost Domains

Across the remainder of the celestial plane exist countless sub-planes in which the remnants of unknown beings reside. Some are filled with light, others awash with water. Some grant energy to those who enter; some cause fits of laughter, or bouts of confusion. It is always a risk to enter these lands, or sometimes more of a risk to emerge from them. Only the gods themselves know who these pockets once belonged to.


Cover image: Sun by Pixabay

Comments

Please Login in order to comment!