Knight
Knights are Shroud's elite soldiers. The difference between most Hexknights and the knights in their retinue may seem like night and day following their appointment, but all knights are Hexknight candidates at the Umbral Citadel where they train. Each passes a similarly grueling sieving process, consisting of academics and physical training over the course of six years.
A knight officially renounces their birth name, and any family affiliations on their first day at the citadel. Harsh punishments await those who cling to such attachments, especially those who attempt to use former connections as leverage or to curry favor. The administrators of the citadel, the Umbral Nine, go to many lengths to ensure all candidates receive an equal chance to demonstrate their skills.
The number of knight candidates who make it out to the other end of training amounts to a paltry three percent. These few are showered with respect and favor, but the test isn't over. Only a small number of those knights have the chance of replacing a fallen knight in a Hexknight's squad. Even during the appointment of a new Channeler, the highest number of knights that can be appointed is 216.
All other times, knights are arranged into divisions under the shadowed authority of Paragons and the Channeler themselves. Even the knight candidates who do not make it are too valuable to waste. Most continue on to train to be Enforcers, often bypassing many rank and file Enforcers upon their initial appointment.
Type
Religious, Military
Form of Address
Knight
Source of Authority
Reports directly to
Related Organizations
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