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Profession Actions

All Professions come with a profession action, which can either be an active or a passive action that are tied to the profession in question, such as a battle maid having the passive profession action that allows access to certain Skills and Classes.
  Whenever a profession grants a profession action, that action is automatically gained and remains with the Corewalker for as long as they have that profession; there is no capacity for them like is the case with Abilities, Essences and Techniques, but also unlike those, and unlike Skills they cannot be improved in any way; what is granted by the profession is what will always be present.
  Profession Actions do not intrinsically require resources to use, though they are often quite weak as a result, and those that are stronger do tend to have a Magia or Stamina requirement, or otherwise have long cooldowns (or a high tier profession) tied to them. In general, profession actions are very valuable and versatile, but like professions themselves, they are very much designed to excel at their field of non-combat focus, but this is what allows them to be powerful, as they are not nearly as good outside of their field.

Profession Action Options

To see all of the profession actions available within the System, and the professions they are tied to, you can either look at the category below, or refer to the list that contains all of them.
 

Profession Actions

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Cover image: Crown of Ages by Josef Bartoň

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