This content is very WIP
Character CreationProvenances are part of a Character's Backstory, and are used in both Ethnis Light and the Core RPG
You grew up on a world that serves as a primary hub for a Banner, where there was always a safety net for failure, education was common, and scarcity was rare.Base Skills
Chaos was a constant—things were always in wane while yet more things waxed into renaissance. With so much populace you learn to cope with a crowd.Tribe Skills
Enochlophilia: [Passive] Negate maluses caused by crowds.
You grew up among the unwanted of society. Life might have been tough, but you lived by your own rules.Tribe Skills
Seedy Inspiration: [Active/Narrative] Describe to the Narrator an intellectual skill needed from your childhood. Activate this ability to gain a +1 to a check of said skill.
You were raised in the cold environment of space. In such confined spaces the faces were familiar, setting foot on solid ground was a rare experience, and everyone had a part to play in maintaining the quota.Base Skills
You worked in a stationary platform, whether that be orbiting a planet or operating in deep space. You see many new faces, and get to glean something from each.Tribe Skills
Always Familiar: [Active] When activated, you can ask two questions to the GM about a culture.
You spent your life travelling aboard a Wayship, you never got to know one location, but the faces you were with rarely changed.Tribe Skills
Tech Savvy: [Active] Activate to reroll a single dice on a check that is dealing with machinery.
You come from a world that had been colonized at one point. The condition of fringe worlds vary greatly, and can range from near hub-like to an apocalpytic wasteland. Being so away from the rest of the galaxy has left you as a stranger in a strange land.Base Skills
The world you grew up on approaches the realm of inhospitable. Whatever the reason, civilization has failed, and you were left to survive.Tribe Skills
Hardened: [Passive][Narrative] Describe a horror faced on your world, be it physical or mental. If physical gain +2 Armor, if mental gain +2 SDR
Despite being cut off from the hubworlds, your world survived its trials. Civilization lives on, and imparts its knowledge onto you.Tribe Skills
Wildcard: [Active/Narrative] Describe what your world specialized in to survive. Activate to reroll a single dice when using related skill.