Scale is a measure of how difficult an object is to carry or throw, and a measure of how large a character is.
A Character's Provenance is the landscape in which they formed. It contextualizes their outlook on life, and their approach to overcoming obstacles, by revealing the circumstances of their upbringing.
Attributes are the major physical and mental traits which every Ethnis Lite Character has. They are used as passive measures rather than for Checks, and can be leveled up using Plot Points. The upper limit for any attribute is 5 + your Sophont's bonus.
Gestaltists are those whose job requires them to be totally one with their gear. They often the subject of legend—Parisan and their shields, samurai and their swords, Psiolic and their wands.
Forged in the fray. Your tale is one of action, of split-second choice, of conversations had in lasers and steel. You are the Martial, and you live for the fight.
Discipline and training have combined to make you an expert at ensuring you strike at the right time and that nothing will surprise you. You are the Exemplar and fate bends at your will.
Psiolic are professional casters whose capabilities reach beyond the standard caster's grasp of the Meta. Most achieve this title through a mix of academia and personal experimentation.
A party is only as capable as its equipment allows. That is where you come in. Your skill with crafting ensures the party always is prepared. You are the Gadgeteer, and you have the mind for mechanics.
Not everything can be beaten with brute force. You are the mind that hones your party into a well-oiled machine. You are the Commander, and you are the master of tactics.
Mantras are phrases which reflect a character's beliefs. They weave together to form a portrait of the characters morality and personality. In the RPGs, Mantras are fulfilled and invoked to trigger certain Abilities.