Ragnarök Prophecy Glossary
Æsir (sing. Ás) – a tribe of semi-nomadic people living in Aujum who became the new gods of the North Realms.
Ætheling – ruling class of the Vanir, made up mostly of second and third generation individuals.
Age of Brimir – first Age of the Ragnarök Era, during which the Brimir Empire flourished.
Age of Man – third Age of the Ragnarök Era, after the fall of the Old Kingdoms.
Age of the Æsir – fourth Age of the Ragnarök Era, after Odin overthrew the Vanir and established Asgard.
Age of the Vanir – second Age of the Ragnarök Era, after the Vanir threw down Brimir and the Old Kingdoms rose.
Agloolik – Beringian name for finfolk.
alfablót – a sacrifice made to the alfar to propitiate them.
alfar (sing. alf) – An Elder Race; the primary inhabitants of the the Spirit Realm; North Realmer name for fae.
Alfheim – a name for the Radiance.
Althing – a Thing held between all the clans; usually only to choose a king.
Amaruq – Beringian name for varulfur.
Andvaranaut – Andvari's Gift; a dverg-crafted magic ring that allows guided passage between worlds.
Aningan – a Thulian moon god.
Athra clan – an Ás clans of Aujum; primarily a whaling people, the Athra lived on the southern shore of the Gandvík Sea.
Barnstokkr – a great tree in the centre of king’s hall in Xanten.
berserkir (sing. berserk) – werebears (a type of therianthrope).
Björn clan – A nomadic Ás clan of Aujum, famed for the training of berserkir. Traditionally, they migrate along the southern reaches of the Járnvidr. Though a small clan, they are prideful and fierce, given a wide berth by others save when they wish to have a berserk trained.
Bragnings – One of the Old Kingdoms.
Brimir (BRIM-eer) – a jötunn empire that spread across Eurasia during the first Age of the Ragnarök Era but was broken by the Vanir.
Budlungar (sing. Budlung) – One of the Old Kingdoms.
caliph – one of the rulers of the Serkland Caliphate.
Dáinsleif – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Dani – a tribe of North Realmers inhabiting mostly Reidgotaland and descended from the Skjöldungar (Old Kingdom).
deathchill – hypothermia.
Deathless God – the deity of the Deathless faith shared by most of the South Realms.
Dellingr – Elder God of Sun.
Didung clan – One of the Ás clans of Aujum; the Didungs typically migrated in southeastern Aujum.
Döglinar (sing. Dögling) – One of the Old Kingdoms.
draugar (sing. draug) – Northern term for revenants.
dryads – During other Eras, a name for vidralfar.
Durendal – a legendary sword held by Roland, leader of the paladins.
dvergar (sing. dverg) – the common name for the fjallafar.
eldalfar (sing. eldalf) – fire alfar clan.
Endor – a woodland people living in vales in Andalus, in the Pirineus; driven into hiding by the Vall Empire.
ergi – a term meaning “unmanly” in the North Realms, which includes such behaviours as dressing like women, working seidr, or having sexual relations with other males.
Fimbulvetr – a name for the time after the coming of the Mist; the ice age. finfolk – wereseals, a type of therianthrope now thought to be merely legends in most lands.
First Ones – the first Vanir to arrive in Vanaheim and become immortal.
fjallalfar (sing. fjallalf) – mountain alfar clan, commonly referred to as dvergar.
Flamewraith – an unusual fusion of wraith and fire spirit.
flyting – a kind of duel of wits involving exchanging insults, sometimes in rhyme.
Friallaf clan – One of the Ás clans of Aujum; the Friallafs lived on the north shore of the Black Sea, from where they sometimes raided into Miklagard.
fylgja – a spirit animal who accompanies or is a part of a person’s soul; therianthropes can take on the forms of their fylgja.
Gautar – a North Realmer tribe inhabiting primarily Ostergotland and Njarar; the Gautar are the descendants of the Sikling Old Kingdom.
ghost lights – the aurora borealis, attributed variously to ghosts or alfar.
ghul – Serk term for revenant.
Godwulf clan – One of the Ás clans of Aujum; the Godwulfs trained Ás varulfur; they dwelt along the northern reaches of the Járnvidr, which they claimed to patrol for the good of all.
Gramr – one of the nine runeblades forge by the dverg princes for the Old Kingdoms.
Great March – a migration of the Æsir from their lands in Kiovia to Aujum, led by Vingethor.
Gungnir – legendary “dragon” spear of the Wodanar, given to Vingethor by Idunn in generations past.
habergeon – a quilted or padded vest worn beneath a hauberk to protect the skin against the mail.
hacksilver – fragments of silver used as currency by weight across the North Realms.
Haleygar (sing. Haleygr) – a tribe of North Realmers inhabiting mostly Hálgoland in Nidavellir.
Hasding clan – One of the Ás clans of Aujum; the Hasdingi occupy the fortress of Halfhaugr, making them the only truly stationary clan of Æsir.
hauberk – a mail shirt usually reaching down to the thighs. A hauberk is generally the finest armour available to warriors, typically owned only by nobles.
hiidet (sing. hiisi) – Kvenish name for goblins.
Hildings – One of the Old Kingdoms.
Hrotti – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Hrunting – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Huns – a tribe of North Realmers descended from the Budlungar.
Hvergelmir – the source of the Élivágar rivers in Niflheim.
Ifrit – the Serk word for fire jinn.
iron – believed to ward against spirits; Men typically carry at least one piece of iron at all times and, when in fear of the supernatural, lay a hand on it for protection.
Itrmanni clan – One of the Ás Clans of Aujum; the Itrmanni migrate through the western regions of Aujum and are generally considered the strongest of the clans.
jarl – a ruler of a clan, just below a king in rank.
jinn – the Serk name for alfar.
jötunnar (sing. jötunn) – An Elder Race, the jötunnar are humanoid beings possessed of above average height, strength, durability, and longevity.
Jutes – A tribe of North Realmers living in Jutland and oft subjugated by the Dani.
karl – a bodyguard or retainer to a king or jarl.
kobold – North Realmer name for goblins.
Kraken – mythical sea monster; North Realmer name for the Elder Deep.
Kvens – a tribe native to Kvenland.
Laevateinn – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
landvaettir – spirits of the land.
Lapps – a tribe of North Realmers living in Lappmarken and feared for their shamans and Otherworldly knowledge.
linnorm – a kind of serpent dragon, usually with two front legs.
ljósalfar – alfar of the Sun, who dwell in Aflheim.
Lofdar (sing. Lof) – One of the Old Kingdoms, famed for their mastery of pyromancy.
Megin – a North Realmer word for life-energy or spiritual power (that is, Prana).
Midgard Wall – the colossal wall raised along the path of the Ural Mountains that separates Midgard from Utgard.
Mimung – a tenth runeblade; forged by Volund for Nidud.
Mist-madness – insanity brought on by breathing in too much of the Mist; eventually fatal.
Mist-thickness – a progressive mucus buildup in the lungs caused by breathing in Mist; völvur can delay the progress, but it is generally held to be incurable and eventually causes one to drown.
Mist, the – a globe-spanning vapour that escaped from Niflheim at the dawn of the Ragnarök Era and covered the Earth, reflecting sunlight and creating an ice age.
Mistilteinn – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Mjölnir – a magical hammer forged by Volund for Odin, who gave it to his son Thor. Muspelheim – a name for the Ashlands.
Naegling – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Nidafjöll – a name for Chthonia.
nifalfar (sing. nifalf) – alfar of the Mist, who claim souls of the fallen.
Niflheim – a name for the Rimefells.
Niflungar – one of the Old Kingdoms.
nixies – river saealfar.
Njarar War – A war between the Ás clans of Aujum stirred up by King Nidud of Njarar in a failed attempt to annex their lands.
Nóatún – a name for the Eternal Depths.
Norns – North Realmer name for the Fates.
Nornslave – a perjorative term sometimes applied to the Fatespinner.
North Realmers – the many tribes of the North Realms, taken as a whole.
Nótt – a name for the Elder Goddess of Night.
Odlingar (sing. Odling) – One of the Old Kingdoms.
Odrerir – Miklagardian vessel containing a source of ancient power.
Old Kingdoms – Nine kingdoms established by the sons of Halfdan the Old during the second Age of the Ragnarök Era, before the rise of modern Man.
Old War – A cataclysmic war in which the Old Kingdoms destroyed each other.
paladins – the peers of Karolus, Emperor of Valland, and champion knights of that land.
Patriarch – the six sub-rulers of Miklagard, beneath the Deathless Emperor.
Ragnarök – the prophesied end of the world.
runeblades – nine magical, cursed blades forged by the dvergar for the princes of the Old Kingdoms and generally held to be the greatest weapons known to Man.
saealfar (sing. saealf) – alfar of the sea; sometimes called mer.
Sampo – a wonderous device created by Wudga on behalf of the Witch-Queens.
seax – a small sword or large knife.
seidr – Within the North Realms, magic (the Art) is most commonly referred to as seidr. Most North Realmer cultures consider it the exclusive province of women, terming a man who allows Otherworldly forces to penetrate himself ergi.
Serkland Caliphate – a fire-worshipping Utgard empire that has encroached into Andalus.
Serks – an Utgard people from the Serkland Caliphate.
shamshir – a curved sword used by Serks.
shieldmaiden – a female warrior in the North Realms.
Siklingar (sing. Sikling) – One of the Old Kingdoms.
Silla – Beringian term for Megin.
Singasteinn – a pearl amulet once belonging to the Odlingar and stolen by the Niflungar. The amulet has several magical properties.
skål – a toast, or more literally a drinking bowl.
skald – a poet.
Skaldun clan – One of the Ás clans of Aujum; the Skalduns migrate in northwestern Aujum, with their lands located between their frequent rivals, the Athra and the Itrmanni.
Skjöldungar (Skjöldung) – One of the Old Kingdoms and also the royal Dani family descended from that Old Kingdom.
Skofnung – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Sons of Muspel – elite warriors of Serkland with bound fire jinn inside them, granting them superhuman strength, speed, and stamina, though it slowly drives them insane.
Sumarauki – a four day festival at the summer solstice begining the new year.
svartalfar (sing. svartalf) – alfar of the Dark, who dwell in Svartalfheim.
Svartalfheim – a name for the Nightspan.
Sviars – a North Realmer tribe who gave their name to Sviarland, though they primarily inhabit the north central regions.
tafl – a chess-like strategy game.
thegn – a ranking aristocrat under a jarl.
Thing – in the North Realms, an assembly to debate law or common troubles.
thrall – a slave, usually taken in war or raids.
Thunderers – a team of Asgardian warriors led by Thor.
troll – an insulting name for jötunnar or those with jötunn blood who have been twisted by consuming Man-flesh or by Mist-madness.
Tuonela – the Kven name for the Otherworld.
Tyrfing – one of the nine runeblades forge by the dverg princes for the Old Kingdoms.
Urd – Fate, either individual or personified (in which case it is capitalised).
vaettir (sing. vaettr) – a North Realmer term for spirits.
Valhöll – the afterlife hall where the honoured dead are said to go.
valkyrjar (sing. valkyrja) – a female death spirit who chooses the slain; according to legend, they take those who died glorious deaths to Valhöll.
Valls – the native tribe of Valland.
Vanir (sing. Vanr) – the people of Vanaheim, worshipped as gods by North Realmers.
Vanirism – the worship of the Vanir.
vargar – enormous wolves the size of mammoths.
varulfur (sing. varulf) – werewolves (a type of therianthrope).
vidralfar (sing. vidralf) – the alfar of the woods; sometimes called ash wives (if female).
Visians – a tribe of people living in Valland and Andalus, subjugated by the Valls.
Völuspá – the Völva’s Prophecy which foretells the ending of the world; the Ragnarök Prophecy.
völvur (sing. völva) (sing. völva) – a witch; women who practice seidr, whilst men doing so are typically termed wizards.
Wægmundings – a Sviar clan.
Witch-Queens – three immortal sorceress queens who rule Pohjola.
Wodanar – One of the Ás clans of Aujum; the Wodanar migrate in southwestern Aujum, their lands abutting the Sudurberks.
Wulfings – a Gautish clan.
Yggdrasil – the World Tree, located on Vanaheim (later Asgard).
Yngling – royal clan of Sviars claiming descent from Yngvi the Old (Freyr).
Ætheling – ruling class of the Vanir, made up mostly of second and third generation individuals.
Age of Brimir – first Age of the Ragnarök Era, during which the Brimir Empire flourished.
Age of Man – third Age of the Ragnarök Era, after the fall of the Old Kingdoms.
Age of the Æsir – fourth Age of the Ragnarök Era, after Odin overthrew the Vanir and established Asgard.
Age of the Vanir – second Age of the Ragnarök Era, after the Vanir threw down Brimir and the Old Kingdoms rose.
Agloolik – Beringian name for finfolk.
alfablót – a sacrifice made to the alfar to propitiate them.
alfar (sing. alf) – An Elder Race; the primary inhabitants of the the Spirit Realm; North Realmer name for fae.
Alfheim – a name for the Radiance.
Althing – a Thing held between all the clans; usually only to choose a king.
Amaruq – Beringian name for varulfur.
Andvaranaut – Andvari's Gift; a dverg-crafted magic ring that allows guided passage between worlds.
Aningan – a Thulian moon god.
Athra clan – an Ás clans of Aujum; primarily a whaling people, the Athra lived on the southern shore of the Gandvík Sea.
Barnstokkr – a great tree in the centre of king’s hall in Xanten.
berserkir (sing. berserk) – werebears (a type of therianthrope).
Björn clan – A nomadic Ás clan of Aujum, famed for the training of berserkir. Traditionally, they migrate along the southern reaches of the Járnvidr. Though a small clan, they are prideful and fierce, given a wide berth by others save when they wish to have a berserk trained.
Bragnings – One of the Old Kingdoms.
Brimir (BRIM-eer) – a jötunn empire that spread across Eurasia during the first Age of the Ragnarök Era but was broken by the Vanir.
Budlungar (sing. Budlung) – One of the Old Kingdoms.
caliph – one of the rulers of the Serkland Caliphate.
Dáinsleif – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Dani – a tribe of North Realmers inhabiting mostly Reidgotaland and descended from the Skjöldungar (Old Kingdom).
deathchill – hypothermia.
Deathless God – the deity of the Deathless faith shared by most of the South Realms.
Dellingr – Elder God of Sun.
Didung clan – One of the Ás clans of Aujum; the Didungs typically migrated in southeastern Aujum.
Döglinar (sing. Dögling) – One of the Old Kingdoms.
draugar (sing. draug) – Northern term for revenants.
dryads – During other Eras, a name for vidralfar.
Durendal – a legendary sword held by Roland, leader of the paladins.
dvergar (sing. dverg) – the common name for the fjallafar.
eldalfar (sing. eldalf) – fire alfar clan.
Endor – a woodland people living in vales in Andalus, in the Pirineus; driven into hiding by the Vall Empire.
ergi – a term meaning “unmanly” in the North Realms, which includes such behaviours as dressing like women, working seidr, or having sexual relations with other males.
Fimbulvetr – a name for the time after the coming of the Mist; the ice age. finfolk – wereseals, a type of therianthrope now thought to be merely legends in most lands.
First Ones – the first Vanir to arrive in Vanaheim and become immortal.
fjallalfar (sing. fjallalf) – mountain alfar clan, commonly referred to as dvergar.
Flamewraith – an unusual fusion of wraith and fire spirit.
flyting – a kind of duel of wits involving exchanging insults, sometimes in rhyme.
Friallaf clan – One of the Ás clans of Aujum; the Friallafs lived on the north shore of the Black Sea, from where they sometimes raided into Miklagard.
fylgja – a spirit animal who accompanies or is a part of a person’s soul; therianthropes can take on the forms of their fylgja.
Gautar – a North Realmer tribe inhabiting primarily Ostergotland and Njarar; the Gautar are the descendants of the Sikling Old Kingdom.
ghost lights – the aurora borealis, attributed variously to ghosts or alfar.
ghul – Serk term for revenant.
Godwulf clan – One of the Ás clans of Aujum; the Godwulfs trained Ás varulfur; they dwelt along the northern reaches of the Járnvidr, which they claimed to patrol for the good of all.
Gramr – one of the nine runeblades forge by the dverg princes for the Old Kingdoms.
Great March – a migration of the Æsir from their lands in Kiovia to Aujum, led by Vingethor.
Gungnir – legendary “dragon” spear of the Wodanar, given to Vingethor by Idunn in generations past.
habergeon – a quilted or padded vest worn beneath a hauberk to protect the skin against the mail.
hacksilver – fragments of silver used as currency by weight across the North Realms.
Haleygar (sing. Haleygr) – a tribe of North Realmers inhabiting mostly Hálgoland in Nidavellir.
Hasding clan – One of the Ás clans of Aujum; the Hasdingi occupy the fortress of Halfhaugr, making them the only truly stationary clan of Æsir.
hauberk – a mail shirt usually reaching down to the thighs. A hauberk is generally the finest armour available to warriors, typically owned only by nobles.
hiidet (sing. hiisi) – Kvenish name for goblins.
Hildings – One of the Old Kingdoms.
Hrotti – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Hrunting – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Huns – a tribe of North Realmers descended from the Budlungar.
Hvergelmir – the source of the Élivágar rivers in Niflheim.
Ifrit – the Serk word for fire jinn.
iron – believed to ward against spirits; Men typically carry at least one piece of iron at all times and, when in fear of the supernatural, lay a hand on it for protection.
Itrmanni clan – One of the Ás Clans of Aujum; the Itrmanni migrate through the western regions of Aujum and are generally considered the strongest of the clans.
jarl – a ruler of a clan, just below a king in rank.
jinn – the Serk name for alfar.
jötunnar (sing. jötunn) – An Elder Race, the jötunnar are humanoid beings possessed of above average height, strength, durability, and longevity.
Jutes – A tribe of North Realmers living in Jutland and oft subjugated by the Dani.
karl – a bodyguard or retainer to a king or jarl.
kobold – North Realmer name for goblins.
Kraken – mythical sea monster; North Realmer name for the Elder Deep.
Kvens – a tribe native to Kvenland.
Laevateinn – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
landvaettir – spirits of the land.
Lapps – a tribe of North Realmers living in Lappmarken and feared for their shamans and Otherworldly knowledge.
linnorm – a kind of serpent dragon, usually with two front legs.
ljósalfar – alfar of the Sun, who dwell in Aflheim.
Lofdar (sing. Lof) – One of the Old Kingdoms, famed for their mastery of pyromancy.
Megin – a North Realmer word for life-energy or spiritual power (that is, Prana).
Midgard Wall – the colossal wall raised along the path of the Ural Mountains that separates Midgard from Utgard.
Mimung – a tenth runeblade; forged by Volund for Nidud.
Mist-madness – insanity brought on by breathing in too much of the Mist; eventually fatal.
Mist-thickness – a progressive mucus buildup in the lungs caused by breathing in Mist; völvur can delay the progress, but it is generally held to be incurable and eventually causes one to drown.
Mist, the – a globe-spanning vapour that escaped from Niflheim at the dawn of the Ragnarök Era and covered the Earth, reflecting sunlight and creating an ice age.
Mistilteinn – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Mjölnir – a magical hammer forged by Volund for Odin, who gave it to his son Thor. Muspelheim – a name for the Ashlands.
Naegling – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Nidafjöll – a name for Chthonia.
nifalfar (sing. nifalf) – alfar of the Mist, who claim souls of the fallen.
Niflheim – a name for the Rimefells.
Niflungar – one of the Old Kingdoms.
nixies – river saealfar.
Njarar War – A war between the Ás clans of Aujum stirred up by King Nidud of Njarar in a failed attempt to annex their lands.
Nóatún – a name for the Eternal Depths.
Norns – North Realmer name for the Fates.
Nornslave – a perjorative term sometimes applied to the Fatespinner.
North Realmers – the many tribes of the North Realms, taken as a whole.
Nótt – a name for the Elder Goddess of Night.
Odlingar (sing. Odling) – One of the Old Kingdoms.
Odrerir – Miklagardian vessel containing a source of ancient power.
Old Kingdoms – Nine kingdoms established by the sons of Halfdan the Old during the second Age of the Ragnarök Era, before the rise of modern Man.
Old War – A cataclysmic war in which the Old Kingdoms destroyed each other.
paladins – the peers of Karolus, Emperor of Valland, and champion knights of that land.
Patriarch – the six sub-rulers of Miklagard, beneath the Deathless Emperor.
Ragnarök – the prophesied end of the world.
runeblades – nine magical, cursed blades forged by the dvergar for the princes of the Old Kingdoms and generally held to be the greatest weapons known to Man.
saealfar (sing. saealf) – alfar of the sea; sometimes called mer.
Sampo – a wonderous device created by Wudga on behalf of the Witch-Queens.
seax – a small sword or large knife.
seidr – Within the North Realms, magic (the Art) is most commonly referred to as seidr. Most North Realmer cultures consider it the exclusive province of women, terming a man who allows Otherworldly forces to penetrate himself ergi.
Serkland Caliphate – a fire-worshipping Utgard empire that has encroached into Andalus.
Serks – an Utgard people from the Serkland Caliphate.
shamshir – a curved sword used by Serks.
shieldmaiden – a female warrior in the North Realms.
Siklingar (sing. Sikling) – One of the Old Kingdoms.
Silla – Beringian term for Megin.
Singasteinn – a pearl amulet once belonging to the Odlingar and stolen by the Niflungar. The amulet has several magical properties.
skål – a toast, or more literally a drinking bowl.
skald – a poet.
Skaldun clan – One of the Ás clans of Aujum; the Skalduns migrate in northwestern Aujum, with their lands located between their frequent rivals, the Athra and the Itrmanni.
Skjöldungar (Skjöldung) – One of the Old Kingdoms and also the royal Dani family descended from that Old Kingdom.
Skofnung – one of the nine runeblades forged by the dverg princes for the Old Kingdoms.
Sons of Muspel – elite warriors of Serkland with bound fire jinn inside them, granting them superhuman strength, speed, and stamina, though it slowly drives them insane.
Sumarauki – a four day festival at the summer solstice begining the new year.
svartalfar (sing. svartalf) – alfar of the Dark, who dwell in Svartalfheim.
Svartalfheim – a name for the Nightspan.
Sviars – a North Realmer tribe who gave their name to Sviarland, though they primarily inhabit the north central regions.
tafl – a chess-like strategy game.
thegn – a ranking aristocrat under a jarl.
Thing – in the North Realms, an assembly to debate law or common troubles.
thrall – a slave, usually taken in war or raids.
Thunderers – a team of Asgardian warriors led by Thor.
troll – an insulting name for jötunnar or those with jötunn blood who have been twisted by consuming Man-flesh or by Mist-madness.
Tuonela – the Kven name for the Otherworld.
Tyrfing – one of the nine runeblades forge by the dverg princes for the Old Kingdoms.
Urd – Fate, either individual or personified (in which case it is capitalised).
vaettir (sing. vaettr) – a North Realmer term for spirits.
Valhöll – the afterlife hall where the honoured dead are said to go.
valkyrjar (sing. valkyrja) – a female death spirit who chooses the slain; according to legend, they take those who died glorious deaths to Valhöll.
Valls – the native tribe of Valland.
Vanir (sing. Vanr) – the people of Vanaheim, worshipped as gods by North Realmers.
Vanirism – the worship of the Vanir.
vargar – enormous wolves the size of mammoths.
varulfur (sing. varulf) – werewolves (a type of therianthrope).
vidralfar (sing. vidralf) – the alfar of the woods; sometimes called ash wives (if female).
Visians – a tribe of people living in Valland and Andalus, subjugated by the Valls.
Völuspá – the Völva’s Prophecy which foretells the ending of the world; the Ragnarök Prophecy.
völvur (sing. völva) (sing. völva) – a witch; women who practice seidr, whilst men doing so are typically termed wizards.
Wægmundings – a Sviar clan.
Witch-Queens – three immortal sorceress queens who rule Pohjola.
Wodanar – One of the Ás clans of Aujum; the Wodanar migrate in southwestern Aujum, their lands abutting the Sudurberks.
Wulfings – a Gautish clan.
Yggdrasil – the World Tree, located on Vanaheim (later Asgard).
Yngling – royal clan of Sviars claiming descent from Yngvi the Old (Freyr).
