Duat-Kur (DOO-aht KUR)

Dark Realm

Duat-Kur, the Realm of Shadows and Reflections, lies between The Mortal Realm and the divine. A land of endless dust and wandering, it is shaped by perception, harboring the twisted echoes of human existence. Here reside the Twin Cities—Carcosa and Dis—anchors of suffering and mirrors of humanity’s truths and falsehoods. Duat-Kur is neither wholly a place of punishment nor redemption but one of stasis, where the interplay of light and shadow defines the essence of all who enter. In this realm, death is not an escape—those who perish are reborn, forced to die and suffer endlessly.

The Twin Cities: Carcosa and Dis

Carcosa – The City of Shadows

Carcosa is a city of eternal twilight, where time flickers like a faltering candle. It is a labyrinth of decaying grandeur, blending remnants of every age of mortal civilization. Towers from forgotten empires crumble beside neon-lit ruins, while streets shift and twist, obeying no logic.
The city is populated by people, reflections of mortal souls created by their first dark thought and shaped by others' perceptions.. These people are trapped in an endless cycle of self-loathing, pride, or despair, often reflecting not their true selves but the distorted narratives imposed on them by the Mortal Realm.
 

Day and Night:

By day, Carcosa seems alive but is filled with conspirators, manipulators, and predators who prey on vulnerability. By night, the boundary with Dis fades, turning Carcosa into a hunting ground for twisted creatures of shadow.
 

Dis – The Womb of Decay

Beneath Carcosa lies Dis, a festering underworld where humanity’s darkest impulses take physical form. Dis is a place of endless suffering and grotesque transformations, populated by monstrous reflections of mortal cruelty.
The shadows of Dis are the ultimate expressions of mortal sin and perception. Consumed entirely by hate, fear, and despair, they prey on the people of Carcosa and Dis, as well as any who venture too far into their domain.

Geography

The Endless Dust

The lands beyond Carcosa and Dis stretch infinitely, covered in gray ash and dust. The surface shifts subtly, forming dunes or jagged plateaus, but no true geographic landmarks remain for long. Wanderers, broken and fragmented, drift aimlessly here. Some are barely sentient, reduced to shadowy remnants of what they once were.  

The Cradle of Echoes

Scattered across the wasteland are the remnants of failed civilizations. These ruins reflect cities and structures from the Mortal Realm, long forgotten by humanity but etched into Duat-Kur’s fabric.   Notable Features:
  • A twisted version of Auschwitz-Birkenau appears as The Iron Barracks, a desolate compound where shades relive their suffering. It is guarded by shadow-beasts that prey on memories of loss and fear.
  • Ancient ziggurats, like those of Babylon, crumble into the dust, their carvings shifting to reflect the faces of wandering shades.
  • Ecosystem

    Dust and Storms: The air of Duat-Kur is thick with omnipresent dust, occasionally swirling into blinding storms. These storms are said to be echoes of forgotten thoughts, whispers on the wind, or fleeting memories of those long lost.
      The realm exists in perpetual twilight, with no sun, moon, or stars to break the gloom. A faint, shifting glow illuminates the horizon, giving the illusion of a setting or rising sun that never arrives.
      The realm hums with a faint, unsettling resonance—half-heard whispers, distant wails, and the occasional echo of laughter, which quickly fades into silence.

    Localized Phenomena

    Time in Duat-Kur flows differently than in the Mortal Realm or Tír na nÓg. It is not linear but fragmented and subjective, shaped by the thoughts and perceptions of its inhabitants. Hours might feel like days, and the past may seep into the present through echoes or visions.

    History

    Duat-Kur was not formed intentionally but rather emerged over time as a natural byproduct of mortal thought and perception. Each dark thought, forgotten memory, and lingering regret adds to its fabric, making it both eternal and ever-evolving.
    Duat-Kur exists as a borderland realm, suspended between the Mortal Realm and the divine realms like Tír na nÓg. It is tied intrinsically to human perception and memory, a place where the echoes of mortal thoughts, actions, and judgments accumulate. The Twin Cities—Carcosa and Dis—act as anchors, but the realm itself stretches infinitely into a vast wasteland of dust and shadow.
    Alternative Name(s)
    Irkalla, Kur, Duat, Xibalba, Sheol, Naraka, Mirror Dimension, Limbo, Mot,
    Type
    Dimensional plane
    Location under
    Characters in Location
    Related Plots
    Psychoangeloi
    Amidst the vast desolation of Duat-Kur and its Twin Cities lies a hidden thread of hope—a clandestine network established by Hermes, known to some as the Psychoangeloi (Ancient Greek for "Soul Messengers"). This secretive underground movement exists to identify and rescue souls who do not truly belong in Duat-Kur.
      Some of these souls achieve an extraordinary feat: through self-forgiveness and enlightenment, they shed the false perceptions that bound them to the realm, revealing their true essence. Others find themselves here by the capricious nature of the Chaos-Cosmos dynamic, trapped not by their actions or thoughts, but by the arbitrary forces of fate. In either case, their presence destabilizes the delicate balance of the realm, drawing the attention of both the Arbiter and the Psychoangeloi.
      The Psychoangeloi, guided by Hermes and aided by a network of sympathetic shades, traverse the dangerous labyrinths of Carcosa and the depths of Dis. Their mission is perilous, for the Arbiter views such rescues as a threat to Duat-Kur’s integrity. Using artifacts of divine origin, such as Hermes’ Caduceus, and their unparalleled knowledge of the realm, the Psychoangeloi smuggle these enlightened souls to the realms where they rightfully belong—be it the divine sanctuaries of Tír na nÓg or other domains of peace.
      Though the Psychoangeloi are few, their efforts serve as a reminder that even in the darkest places, there is a spark of hope, and that justice, however rare, can transcend the boundaries of perception and fate.
    Notable Psychoangeloi

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