Runic magic Physical / Metaphysical Law in Daeliha | World Anvil

Runic magic

"This seems to be a book about protection runes..." mumbled Samaira "Here, take this book to a E'gurinuluer and then send it to Raku, I'm sure he'll appreciate it."

Runic magic is one of the 3 subbranches of the Enchanting branch in the Manipulation school. It works by transcribing spells into runes that are placed into places and powered with mana, as long as they still have mana and the written runes are intact, they will keep working.

Runes are considered to be old as most of the knowledge about it comes from old times and has been only kept alive by teachers teaching their students. Runic users are rare, and books about it even rarer. It is not a hard magic to use, but it is hard to learn as it is based after the old Res'ink, the only known language able to make magic work with words. Mostly, nowadays, the way to learn runes is based on the ability of remembering how to draw them rather than learning Res'ink and how to implement it into runes.

Casting

To cast the runes, one must firstly write down the runes correlated to the spell you want the runes to cast. These runes must also be drawn following specific "grammar" rules. Most of the times, these rules make the runes be circular shaped, but when there's a need of multiples people to activate the spell, then the runes will be shaped to represent how many people are needed (such as hexagonal shapes for spells needing 6 people).

The runes written are based on geometrical shapes which represent Res'ink words. Knowing Res'ink words helps making runes more complex as more can be added to the runes to be more specific or even more powerful, as well as learning new shapes that call upon other spells or transcribing new spells into runes. The runes are always made out of many complex geometrical shapes, the most basic runes on average are still around 12 strokes.

The final drawn rune will determine: the spell, the school, the time duration, how is it activated, if there's a needed amount of people to be activated, how to power the rune, and if it's single use or not between other things. All these are optional except the spell, any that isn't specified will suppose the default (which usually default means that it's activated by movement, instantaneous, single use, powered by mana, and no amount of people are needed).

Following the drawing of the proper runes, it has to be powered. There are many ways of powering a rune, and some runes require a specific way of being powered up (which will depend on what the drawn runes say). The more common methods are by using mana (whether deposited on the rune or it drawing it from some mana storage nearby), by using lifeforce (usually used on runes that need contact to be activated and it draws its power from the person's blood), or by using solar or moon power.

Creating runes is time-consuming but it's worth the time as it helps casting spells by using less mana or even casting spells one might not know how to cast yet (if knows the runes for it). They are also worth the time as it helps control spells and make sure there aren't side effects or avoid having them failing on critical moments.

Uses

Runes are mostly used as defensive tactics, used as traps in places where people aren't supposed to reach, as well as passive waystones that help magical users in different ways (such as a place to recharge mana). Runes are also a big part of ritual magic as it helps the rituals (which tend to be long-term, big consumers of mana, or even complex and/or delicate spells that cannot fail at any point). Some rarer uses of runes include password runes (which close something unless its password is casted upon the rune), and summoning runes (it is rare to use them without rituals because the amount of mana spent, as well as most of them have been lost in time with the Thraksark).

Most runes that are nowadays still use are simpler runes that mages managed to memorize and teach their apprentices. These tend to be simple trap runes, protection runes, or attack runes (usually used on scrolls as a one use spell). Some complex rituals can still be found in old rare books (most of them related to strong rituals), yet most of it is lost (although the Dragsar and Guidersar organizations are working on recovering them). Seeing runes used in the world is rare, as most mages knowing runes barely use other than in scrolls or their personal houses (rarely in nobles houses that paid for them; but the knowledge about runes is so lost that barely anyone thinks about them anymore, specially non-mage people).

Most runic users nowadays don't know how to create new runes and all know the same runes. As Res'ink has stopped being learn, the only runes used are the ones people could find in books and that old magical users still remembered. Not knowing Res'ink also has stopped progress on runic magic for centuries and thus it's been stagnant for that much time.


Comments

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Dec 18, 2023 10:55

Nice article Cato!   I was drawn to it since I have yet to write ANY concrete articles on my magic system (it's scaryyyy,) and I was curious how you'd done it with the runic magic.   Quite interesting read!
I don't know why, but even reading about knowledge being lost or forgotten, makes me a little sad :c
It's so tragic!

Grab your hammer and go worldbuild! :3
Dec 18, 2023 11:30 by Catoblepon

Magic systems are indeed scary! Emy motivated me to write about it though :D I think Morgan Biscup's magical articles are really cool tho, maybe they can inspire you!

It also makes me a bit sad that it's lost and forgotten, but there's people working to recover all this lost knowledge! Such as Samaira and Raku!

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Dec 18, 2023 11:43

Ooooo! Thank you Cato!   I think I'm going to try and tackle the magic stuff in the new year, I'm worried to give myself a writers block during WE xD

Grab your hammer and go worldbuild! :3
Dec 18, 2023 12:02 by Catoblepon

Fair enough! I wish you luck <3

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Dec 18, 2023 12:43 by Dr Emily Vair-Turnbull

Yaaay, you did it! I think my favourite detail is that the basic shape of the rune depends on the number of people casting.

Emy x   Etrea | Vazdimet
Dec 18, 2023 13:39 by Catoblepon

Probably would have procrastinated this article much more without you, so thanks <3 I also love the basic shape detail :D

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Jan 2, 2024 09:27 by Amélie I. S. Debruyne

Love the way this work and that your runes can be transformed by using grammar to adapt them to different circumstances :D

Jan 2, 2024 13:39 by Catoblepon

I'm glad you liked it! I had bunch of fun trying to describe how they worked :D

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Jan 11, 2024 04:38 by Aaron Burr

I enjoy how runes can be powered by different energies! Makes me think about what kinds of effects can come from a different power source. I am also interested as to why the Res'ink language was the only one that was able to make written based magic work?   Also on a technical side, I like the placement of the pictures. The simple displacement of the text made it easier on my eyes to read! I haven't looked into it too much yet, but how did you get the books on the right side, and the wooden tables on the left side? Is it just using the sidebars or is CSS involved?

“Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.” — Robert Jordan, Lord of Chaos   My current project: Elturia
Jan 11, 2024 13:30 by Catoblepon

I'm glad you enjoyed it! Res'ink is the only language so far that has been able to translate magic into words!

The placement of the pictures is using containers (alternating their orders) with simply bbcode. Containers are for Grandmasters or higher unfortunately, but you can probably use columns to make something similar!

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Jan 12, 2024 02:59 by Aaron Burr

That is good to know, thanks! I will have to try it out with columns.

“Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.” — Robert Jordan, Lord of Chaos   My current project: Elturia
Jan 20, 2024 10:29 by Lia Felis

I've always loved reading about different magical systems :) I liked the summary, need to read more about this world.

Aspiring fantasy writer and part-time Dungeon Master. Dragon Goddess of Evera.
Jan 20, 2024 21:36 by Catoblepon

I'm glad you liked it! There's not much in the world yet (as most is in private as I edit), I'm working on finishing editing the introduction to the world, but meanwhile, you can read the Kit'de'thrak article as it's an important base of the world. Make sure to follow the world to read more! <3

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Jan 23, 2024 23:50 by Owen Davies

I love the combination of effective artwork and a beautiful description of magic.

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Jan 24, 2024 09:09 by Catoblepon

I'm glad you enjoyed it! Had a lof of fun with this magic :D

Visit Daeliha, Iphars, Khulgran & Shattered
Love to code, but this one is driving me crazy!
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