Empirica Sin
Land of the Three Realms
Gabriel's Notebook
I'm writing this down so I don't forget.
My name was Jason Duck before I got here. All my friends just called me Duck. I was 20 years old and a student at Middleburgh University. I'd love to say I was some kind of cool social butterfly type, but I was really more like the guy trying to study in the corner while his roommate smokes weed with cute girls. I've never even tried weed. Anyway, I was studying Political Science even though that's one of those degrees that your mom always tells you not to take because no one hires humanities majors. I guess I'll never know if she was right.
Overview
Empirica Sin is a single, massive pangaeaic landmass divided into three general realms and surrounded by a seemingly endless ocean. Each of the three realms is separated from the others by The Golden Cage. More details on the individual realms and their cultures and people shall be provided in their own sections. For now, a simple overview.
A Note On Language
There are four major languages in Empirica Sin: Zozun (Incaendium), Diursparid (Astrum), Clearish (Gaean) and Common (universal). Common is a mishmash of some long dead Empirican language with various languages from the Otherworld, aka Earth, brought in by Aedvectis. Many interrealm terms are in Common, and thus will appear to be similar to Earth languages, though often in a warped form.
It is common for a single concept (race, location, etc) to be called one thing by the native speakers of the language the concept emerges from, and something else entirely by some or all other groups. Some quick examples include the First Realm, which is referred to as Astrum in Diursparid, but Paradisa in Common.
These conversions are covered in the Phrase Dictionary, and will often have easily accessible tooltips as well.
The Empirican Map
On The Record
A Brief History
Though the age of the land itself, let alone the world it sits on (if it sits on a world) is unknown, the oldest living beings can remember approximately 30,000 years back. This was the birth of the First Generation of Dei... who were also the first Caelestise, or Celestials.
Okay. So. Here's what happened:
I was walking back to my dorm after class. I wasn't paying attention, I know that was stupid but it is what it is. I was reading the latest chapter of my favorite webnovel, Crimson Court: Heart of the Demon King, and then... I'm not sure what happened to me. I just know that everything hurt, and then everything went black.
I don't know how long I was out, but when I woke up, I was here. Drowning in satin and pillows and stuff. For a second I thought I was just at home, but I'm not. I want to say I don't know where I am. That would make me sound less crazy. But the thing is, I do know.
I'm in the Crimson Palace in Amaya.
The setting of the novel I was reading when the lights went out.
This was The Awakening.
Born into the First Realm, which they called Astrum, the First Generation began to build their society. In time, other Celestials began to appear - first the Aurali, and then the Fey.
Not long after this, the Second Realm, Gaean, made itself known. The Celestials are unaware of when it appeared or whom, if anyone, made it appear, but Gaean brought with it the first of the Mortals - then consisting exclusively of Humans. These relatively powerless beings came to revere the Dei, seeking their aid and favor, and so the Dei became deities, or gods.
Finally, into the Third Realm, Incaendium came the Sura, who would come to be called Demons by those outside their ranks. Born from the passions, hopes and fears of Celestials and Mortals alike, the very existence of these powerful beings came to strike terror into the hearts of both the Celestials and Mortals.
The birth and evolution of their individual societies will be left to in the larger sections for the Celestials, Demons and Mortals, and for timelines.
For a time, there was the peace of ignorance inside the Age of Veils. However, in time the Sura decided to reach out to their neighbors, successfully establishing trade with Gaean. They then venturied into Astrum, where the disparate natures of the two metaspecies caused substantial friction.
The apprehension between the Celestials and Demons came to a head after The Death of Ralora and Execution of Ibrai. With this, the golden age of presumed friendship between Realms ended and the conflict between Astrum and Incaendium began, sparking the Caelestise-Sura War, a devastating battle between the two superpowers, with Gaean caught between the two more powerful combatant Realms.
Suddenly in existential danger, Mortals began searching for ways to protect and defend themselves. This would only come together when the first Aedvect, Samar Kalil, helped to build Formalized Magic Systems, which then branched into Methods of Accessing Psionics, as well as advances in technology. Morever, as the Celestials and Sura passing through Gaean en route to one another's lands sometimes beget children, soon Gaean began to see the rise of the Brightbloods and Cambions, strengthening their defense.
The war was brought to a sudden close with the appearance of the Golden Cage, which forced a peace of sorts on the land again. Summoned by the Creators of the Cage, its full origin and how it was created remains a mystery. The face of the Creators, and the only known member, was the first archmage, Peydin Kalil.
In time, due to a combination of the Golden Cage and Gaean's increased capacity to block intruders, the conflict settled into The Silent War.
However, the war had permanently changed all three Realms. Mortals had gained two additional branch races (which eventually evolved into three). The children of mortals and their powerful neighbors, and had unlocked their own latent magical and psionic abilities. Soon, they also found themselves drawn into the cycle of the Chosen, for better or worse.
Through the war, Celestials had become increasingly fixated on order, their society increasingly militarizing, giving rise to the formation of The Seven and the increased prominence of the Radiant Dawn.
Perhaps most culturally affected, however, were the Sura - soon known as Demons. Their brush with mortality had awakened the fear of extinction, and focused their attention on the acquisition of power. Following in the footsteps of their first Imperator, Laelea Kanete, they focused on power accumulation, but the drive to become ever stronger would eventually awaken the darkness inside them. In time they developed their "Might makes Right" ruling principle, which would drive them to compete with one another for power, resulting in various intra-demonic wars such as The Three Cycle War and Endless War among other, lesser, conflicts.
Outworlders Arrive
Despite the restored interrealm "peace," the world would continue to experience change and upheaval. One of the greatest sources of this change would be the arrival of the Aedvectis.
It sounds nuts. I know. But it's still true. I recognize it from the drawings in the webnovel, and all the descriptions and... uh, boy oh boy... that's just the beginning.
They're here. They're all here.
Dante? Cool like the book cover! Grigorius? Downing beers and shining like he should. Asmodeus?? Just as pretty as the book said he was! Fucking Samael Asther?!
ALSO HERE.
(Dagon's weirder than I expected.)
As for me, it looks like I'm one of Samael's Hari Suum. It's freaky, but not surprising, considering what I've read about him.
Somehow pulled from the Otherworld into Empirica Sin, Aedvectis would come to be powerful forces in shaping the culture and technological advances of all three Realms. These outworlder beings arrived with mysterious new skills, ideas, and abilities, and Empirica Sin's people would prove receptive to both the danger and the wonder of it all.
It is unknown how many Aedvectis have come to Empirica Sin, as not all are forthcoming with their origins. This is particularly true of the more controversial Anima Emuct Aedvectis, outworlders who take possession of someone's body rather than arriving whole, with their own.
The very existence of Anima Emuct would become a nightmareish fairy tale told to the young. It would sow paranoia in the native population, with any strange behavior or changes in personality becoming immediately suspect. The outcome of these fears has often been tragic.
For obvious reasons, Anima Emuct will often try to pretend to be the original person.
For equally obvious reasons, it is unknown how often these attempts are successful.
Current Status Quo
In recent millennia, several shakeups have occurred within Incaendium, as Samael Asther, Dominus Regas of Amaya, led his powerful friends, The Wisemen, and his army the Crimson Legion, on a multithousand year war of conquest known, appropriately, as the Endless War. During the conflict, many archdemonic houses were exterminated and subjected to Exedis, creating some of the most powerful demons in history, with Samael emerging as the strongest of all.
This has caused a resurgence in interest/concern from Astrum, who has therefore become more active in their Silent War again, sending agents into Amaya to gather information. These attempts have been unsuccessful, with many of their agents disappearing without contact. Astrum has also lost their strongest warriorand an elite soldier/assassin to the charms (or something) of Amaya's Lord Asther... much to the chagrin of the Seven.
Meanwhile, Gaean has produced a handful of sorcerers and psionics capable of holding their own against many of the Celestials and Demons, most famously those within the Tansea Clade. The most recent, Oriana Tansea, became one of the Three Great Sages, the archmage of Verdant Home and the leader of the Order of the Silver Tree.
As for Incaendium as a whole, well, it has been relatively quiet for some time... which can only bode ill for the near future. As they say, Demons never rest for long.
Empirica Sin and Its People
I'm going to keep this journal updated (thanks for the book, Cain!). It'll help me keep track of all the weird stuff going on, and maybe it'll even help me navigate this crazy place. So. Here we go.
The world consists primarily of water along with a single massive landmass - the megacontinent Empirica Sin (also the name given to the world as a whole), which runs North to South and encompasses every possible climate from arctic to tropical, with the equator running approximately through the center of the continent.
A number of smaller landmasses dot the coast from the North-westernmost corner of the continent toward the east, moving south along the easternmost shore, and continuing to the west for about half the width of Empirica Sin's southern shore.
Mountain ranges pepper all three Realms. Floating Islands hover over all of the continent, though the vast majority can be found in Astrum's airspace. Golden walls separate each of the three Realms.
A quick overview of each Realm's topographical features can be found in the sidebar.
The Golden Cage
The Golden Cage is honestly pretty shocking. You can see it from anywhere you are, just stretching up into the sky and disappearing into the clouds. I remember being told somewhere that a space elevator was theoretically possible, but I feel like a space wall would just collapse the ground in a lot of places... at least on Earth.
Each of the Three Realms is separated from the others by the seemingly impenetrable walls known as the Golden Cage. Erected during the Caelestise-Sura War, these walls help to maintain relative peace by restricting movement between Realms.
Though it appears that the cage is limited to the mainland, looks are deceiving.
Attempts to get around it and visit other Realms by sea have invariably resulted in sections of wall rising from the ocean and blocking the way... seemingly sensing the intentions of the travellers.
The Cage is not an absolute block, however: there are multiple gates along the walls that allow movement between the Realms... with a catch. The gates are only large enough to fit one person at a time, creating a constant bottleneck that has thus far prevented another full-scale Interrealm war.
For more on this imposed border, see Golden Cage.
The Boundless Sea
I've also been reading about the Boundless Sea. I can't exactly ask questions, it would just make it obvious that I have no idea what I'm talking about. Anyway, the idea of a sea that goes on and on and on isn't that strange to me: if you think about it, Earth's oceans are all just one big ocean, if you pull back far enough. So I'm really more worried about the sea monsters???
Surrounding Empirica Sin is a seemingly endless ocean appropriately called the Boundless Sea.
It is unknown whether the ocean is literally endless, as no one who has sailed out far enough to test those limits has ever returned. Travel through the Boundless is appropriately limitless, with the minor exception of the Golden Cage cutting off attempts to approach a Realm other than the one a person departed from.
Rumor has it that the Sea is inhabited by monsters and hostile ships, both living and dead. Perhaps this is the cause of the disappearances of those who wander too far from shore?
For more information, see The Boundless Sea.
The Lonely Sea
I remember when I was taking geography we talked about the Caspian Sea and the Black Sea and why one is a lake and the other one isn't. I'm pretty sure The Lonely Sea is actually a lake. If I remember from... the map on the website...
Empirica Sin's large inland sea is bordered by Incaendium (specifically Amaya) on most sides, with the westernmost edge resting against Gaean. A primary site for fishing, the Lonely Sea also contains one of two major colonies of Maero.
The capital of Amaya, Ruavine, also sits half on the Lonely Sea and half on land, with its seabound portraits traversed largely through boats and bridges.
What else lurks in its murky depths is somewhat mysterious, though there have been tentacles spotted, on many occasions, uncurling from the gloom...
The Population
Despite the baggage of terminology, it is important to bear in mind that there is not necessarily inherent good or evil present in any of the metaspecies. Terms like "Celestial" and "Demon" are typically a result of Otherworld visitors noting similarities between the residents of Empirica Sin and concepts from their homes. That said, the discipline necessary to utilize Od and the destabilizing effects of Void do tend to create a leaning toward order and discipline within the Celestials, and a love of chaos and conflict within Demons.
The more I write in this journal... more I try to keep track the things I've learned lately, the more exhausted I get.
It's not hard to see why other... "aedvectis" (what's with the random pluralization here anyway?) would have decided to call Celestials, uh, Celestials, or Angels, or Gods, and such. It's a little harder to brain calling the people around here Demons, although I guess it gets less confusing when you see Samael or Astaroth and their horns. But it still feels, I don't know, reductive.
They were here before Earth-types were, so why are we naming them?
It's hard to ask this kind of thing since no one knows I am one. They still think I'm... the person this body belongs to. Good thing they didn't know him very well.
I found this blurb about Denatured in the back of a book Cain had. It made me think about what it must be like to be a mortal in this place. It's relevant since I'm one too, just like him.
I guess I haven't been here long enough to be bothered about it.
All races within Empirica Sin produce and have access to various energies. These energies can also be turned outward - manipulated to create various effects - though not all people are equal in this area, nor are all races similarly aligned. More details on these energies can be found below.
A quick overview of the general population of Empirica Sin follows. For more information see articles on Celestials, Demons, Mortals, and Aedvectis as well as The Bestiary.
Celestials
Celestials (or Caelestise in the Diursparid language) are the native race of Astrum, and primarily aligned with Od. That being the case, they favor @[Odaturgy]. Known subraces include the Fey, Aurali and Dei. With the Aurali futher separated into Aurali and Aurali Seratis. Celestials are are immune to aging and, for the strongest of them, essentially immortal.
Mortals
Mortals are the native race of Gaean. They are relatively balanced in alignment between Od and Void, leaving them with no particular leaning and somewhat weak in both, but also somewhat capable in both. Humans are the most balanced, with Brightbloods, Cambions and Sisthenos somewhat favoring their ancestral races.
Demons
Demons (or Sura in the Zozun language) are the native race of Incaendium. They are primarily aligned with Void, and so are strongly inclined toward Voidart. They are also by far the most varied of the Metaraces; their bodies range from indistinguishable from humans to near indistinguishable from small furry animals, with a stop at "has no body at all, actually." Known subraces include Debil, Gargoyle, Maero, Djinn, Cubae (Succubae and Incubi), Baetolori, Gallu, nefilor, Drereccas and Archdemons.Much like Celestials, Demons are unaging and at times nigh immortal.
The Denatured
Beings that have, through some barely understood means, altered their own nature. While there is no definitive knowledge of what creates them - or changes them - it is rumored that it is connected to a Certain Offer. No denatured has ever confirmed this, but it is a persistant rumor. Whatever is responsible for the change, they are granted power at some cost. The specifics of the cost are, as well, barely understood... though it does seem that every Denatured lacks a touch of (for lack of a better term)... humanity.
The Created
Somewhere between artificial life forms (such as Golems and true life, the Created are beings with artificial bodies but inhabited by an anchored Anima. Their bodies can be built from nearly anything, but the most common choices are grown flesh, Elemental substances, or things like wood or porcelain.
The Aedvectis
And yeah, speaking of that...
It's hard to read about the Aedvectis. The kind I am -- the ones no one likes so they're always hiding, just like I'm going be hiding. I don't know what happens if someone finds out I'm not Gabriel. And that name, man. Soul Extinguisher?! It's a lot to think about.
It reminds me some things, though - like the old stories in Europe about changelings and stuff. Wouldn't it be funny if Earth had a bunch of isekai types, too, and never even knew it?
The least common and most mysterious residents of Empirica Sin are the outworlders called Aedvectis. They appear infrequently but seemingly at random, pulled from the Otherworld (or Otherworlds, it is unclear) and brought into Empirica Sin through unknown means.
As outworlders, Aedvectis can be inherently controversial. However, while the basic form of the Aedvect is often accepted or even celebrated, the Anima Emuncts, or "soul extinguishers," are feared and often despised. Understandable: an anima emuct's soul commandeers the body of an already existing person, replacing the original Anima completely.
Many Aedvectis are unremarkable and live unremarkable lives. That said, many do not, as Aedvectis come with a number of wildcard abilities, knowledge and skills which can sometimes ripple out into massive changes in the cultural and political landscape of Empirica Sin.
Aedvectis are, therefore, chaotic factors within Empirica Sin's history, as entire technological revolutions, cultural shifts, or Nonstandard abilities can appear when an Aedvect makes themselves known. For this reason, they have been referred to as the chaos factor in Empirican life.
The Four Systems
The Three Energy Systems
There are three primary "energies" present within Empirica Sin, each with a different effect and each present to one degree or another in every living thing in this world. supranormal abilities will generally originate with one (or more) of these energies or, alternatively, physiological traits. There are rare exceptions in the form of abilities brought into Empirica Sin by Aedvectis, but the prevalence of these is so low that they barely count as existing.
A quick overview follows.
I invaded the Asther library while no one was looking and read about the magic and psychic powers and all that. I knew it was a thing, sure, the book did mention it, but it's a romance novel, so it's not like they lingered for long on it aside from the obvious stuff like "ooh Samael is so powerful."
Learning more just made me think about what that means, though. Especially for me, given that I have zero powers at all. It's like being a big steak in the middle of a room full of dogs. Well, that's a bad metaphor but I think the meaning gets across.
I talked to Cain about this a little the other day, since he's the same as me. He said not to think about it too much. That's not as easy as it sounds, but I'm willing to give it a go.
At least Grigorius offered to teach me swords! Sounds fun.
Od
Od is the energy present within the self, and is used to power abilities colloquially called Psionics. Od requires a certain stability of mind to effectively utilize, and so practitioners will tend toward stability and orderly thinking. This may have played a part in the creation of the Celestial culture of order and control, as Celestials excel in the manipulation of Od.
Void
Void is the energy present in the outside world, and is channeled and manipulated to power Magic. Channeling Void has a destabilizing effect which will tend to create chaotic or erratic thinking in its users, which contributes to the erratic behavior of the Demons, who are highly magical by nature. This destabilizing tendency is also the cause of Void Madness.
Aether
Aether is the substance of physical matter, present in all things from the living to the dead and even the inorganic. For the purposes of abilities, it can be considered the source of Elemental abilities. At a low affinity, there is essentially no effect, but as affinity for a specific element or elements increase, the ability to manipulate or produce that element also increases. Unlike Od and Void, there is no variety of being in particular that favors elememental energies; rather their presence varies from individual to individual. Djinn are the exception to this rule, as every Djinn favors one element or another.
Physiurgy
I call their strength and stuff "powers" because they're powers to me, but to them? Normal. Kind of makes sense - I don't think I'm superstrong when I pick up a cola even though those would be way too heavy for, I don't know, a grasshopper. Except it's way more offputting because they're the same size as me (kind of). Anyway, I feel like I was going somewhere with that, but now I mostly just really miss soda.
Demons and Celestials are both physically powerful races with non-human physiologies that grant them various abilities. The most basic level of these abilities is simply a measurement of how strong, fast or durable a person is. Everyone technically has some level of ability here, aside from Baetolori.
The abilities of Demons and Celestials are typically referred to as supranormal because of their extreme capabilities.
These are not the only possible abilities, however. Some are shapeshifters. Some may be able to manipulate the very substance of their flesh, turning into living stone or metal, for example. Any ability that primarily involves a body without influence from any of the foundational energy forces can be called Physiurgic.
In any case, extent of those abilities varies from being to being.
Technology
Better news... I've been looking into tech! It was cool to find out that they have cameras. And trains! I'm so happy about the trains, I don't really want to do any long-distance walking in a world with human-sized bugs.
Technology within Empirica Sin is somewhat uneven across the Realms due to the overlapping factors of each metarace's different needs, and the influence of the Aedvectis. It's further complicated because there is no real understanding of how to use Electricity as a power source... if they can even do that, which is also unclear.
In lieu of electricity, Void energy is the usual choice of fuel, which makes creations both more flexible and "weirder."
More detail is left for each Realm's information, but the safest bet is to assume a general level of approximately Victorian era technology with a bit of a lag in less advantaged areas and a bit of a boost among the highest elites.
Gaean is generally a few decades further in advancement than Incaendium, which is a few decades further in advancement than Astrum.
Creatures of Empirica Sin
In addition to the more "humanoid" residents, there are also myriad other creatures that make Empirica Sin their home. These creatures are roughly categorized as:
I think I'm almost at the end of everything I have to keep track of so far. As of right now, I haven't, well, gone out very much, because I've been reading books about animals and monsters and it's kind of freaking me out. Did you know there are intelligent golems? I know you didn't, because you're me.
Anyway, Astaroth has pet dragons, I can't begin to deal with that right now.
Animals
Non-magical animals. They are rarely fully sapient, though some have a higher level of intelligence and self-awareness than others. Mundane insects are generally categorized as animals for the purposes of organization.
Beasts
Animals with access to one or more of the four power systems. They are highly likely to be at least intelligent enough to reason and make use of tools with some being fully sapient or even possessing higher than human level intelligence. This includes creatures like Dragons, Krakens and other similar beasts.
When perceived as malevolent, many are called "monsters," but there is no actual distinction between beasts and monsters aside from their personalities. Some, but not all, are capable of speech. Those who can speak will typically have a language specific to their species, and may or may not know any of the Four major languages, or other minor languages, as well.
Abominations
Creatures that are outside the normal bounds of nature, even moreso than Beasts. They have the feeling of "otherness" and being in their presence can be profoundly disturbing or surreal. This includes creatures such as the Spirit Devourer or Anopheles. Abominations typically demonstrate the intelligence of a human child at minimum, with little to no known ceiling on their intellect.
The Great Beasts
A special subsection of Beast or Abomination - The Great Beasts are unique creatures of extraordinary power. Each has their own motivation and as such they should be approached more as individual "persons" than monsters.
The Created
Finally, there are artificially created life forms. These beings were created, or animated, typically through the use of magic. They are often fueled by a captured soul, but have their own personality and memories with varying levels of access to the memories of the soul anchored to the body. Created are quite controversial, as they can (depending on construction) be virtually indistinguishable from natural life forms. Examples of Created life include Animates and Golems.
I think that's about all I've picked up so far. Like I said, I'm going to keep the journal updated... which means my hand's going get nice and strong just like everyone who lived in an age before laptops, hah!
Honestly, though... I'm still not sure what I think about this. Am I dreaming? Am I crazy? Did I really show up in a book I used to read? If I did, does that mean everyone's going to hit on me because honestly Crimson Court was pretty sexy (that was kind of the point!) but it's a little much for me to deal with at this point in my development as a human being.
Anyway, I don't know what else to say. I'm going to try and unlock the mysteries of this world! And maybe one day I can even get home. Or wake up from this dream. Whichever is relevant I guess.
I'm going to have to hide this thing pretty well. I don't need people finding out who I am. So in the meantime, and for the rest of this book, I'll just go with the name of this body. In other words, I'll call me...
Gabriel



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