Armor | Soak | Mobility Penalty |
---|---|---|
Light | +2 | 0 |
Medium | +3 | 1 |
Heavy | +4 | 2 |
Weapon | Category | Accuracy | Damage |
---|---|---|---|
Unarmed (1) | Light | +2 | +0 |
Dagger (d4) | Light | +2 | +0 |
Shortsword (d6) | Light | +2 | +0 |
Longsword (d8) | Medium | +1 | +1 |
Greatsword (d12) | Heavy | +0 | +2 |
Weapon | Category | Accuracy | Damage |
---|---|---|---|
Shortbow | Light | +3 | +0 |
Longbow | Medium | +2 | +1 |
Crossbow | Heavy | +1 | +2 |
Range | ||
---|---|---|
Close Range | ||
Almost touching, this is where melee and close combat happen. | ||
Short Range | ||
Too far to swing a sword, but you can close this distance in a few steps. | ||
Medium Range | ||
Far apart and the maximum range for thrown weapons. | ||
Long Range | ||
Can see each other but to far to talk. | ||
Extreme Range | ||
Too far away to engage except with magical assistance. |
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