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Mon, Oct 25th 2021 12:18   Edited on Thu, Dec 23rd 2021 03:35

Arms & Armor

Arms & Armor
Mon, Oct 25th 2021 12:54   Edited on Thu, Dec 23rd 2021 02:05

Armor


ArmorSoakMobility
Penalty
Light
+2
0
Medium
+3
1
Heavy
+4
2
  Mobility: Is a static penalty to defense and a success complication to overcome on Stealth & Athletics.
Mon, Oct 25th 2021 01:06   Edited on Mon, Oct 25th 2021 01:07

Melee Weaons


WeaponCategoryAccuracyDamage
Unarmed (1)
Light
+2
+0
Dagger (d4)
Light
+2
+0
Shortsword (d6)
Light
+2
+0
Longsword (d8)
Medium
+1
+1
Greatsword (d12)
Heavy
+0
+2
Mon, Oct 25th 2021 01:06

Ranged Weapons


WeaponCategoryAccuracyDamage
Shortbow
Light
+3
+0
Longbow
Medium
+2
+1
Crossbow
Heavy
+1
+2
Mon, Oct 25th 2021 02:33   Edited on Thu, Dec 23rd 2021 02:39

  • Accuracy: Accuracy adds successes to attack action rolls.
  • Damage: Damage adds success to a damaging attack.
  • Thu, Dec 23rd 2021 01:41

    Range Bands


    Range
    Close Range
    Almost touching, this is where melee and close combat happen.
    Short Range
    Too far to swing a sword, but you can close this distance in a few steps.
    Medium Range
    Far apart and the maximum range for thrown weapons.
    Long Range
    Can see each other but to far to talk.
    Extreme Range
    Too far away to engage except with magical assistance.
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