Inspiration
You start the session with 1 inspiration die.
You regain your inspiration die after a long rest.
The gm may award additional inspiration for exception heroics or great roleplaying.
Inspiration dice function similiar to the Lucky feat, but may not be used to force others to reroll. However if your character is present you may hand off your inspiration die to an ally. The GM is the final arbiter if this handoff is available or unavailable for narrative actions. Inspiration may also be used in creative narrative ways, so work with your GM to make epics events.
Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
— Lucky