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Wed, Mar 2nd 2022 04:57   Edited on Wed, Apr 6th 2022 03:36

House Rules

House Rules
Wed, Mar 2nd 2022 04:58   Edited on Thu, Mar 3rd 2022 08:14

Rests   Long Rest
  • 100% of HP restored
  • may only benefit from 1 long Rest in 24 hours

  •   Short Rest
  • 25% of HP restored
  • may only benefit from 2 short rests in 24 hours

  •   Please mention any abilities or features that benefit rests and hit die rests like the Healer Feat, you will receive an incremental healing bump for these.   There are certain situations that may diminish or negate some or all of the benefits of a rest. For example being held captive and tortured by drow elves.
    Wed, Mar 2nd 2022 04:58   Edited on Thu, Mar 3rd 2022 08:20

    Bard Collage of Lore   When selecting spells for the 6th level class feature Additional Magical Secrets you may only select spells that would be available to that class at your level. For example if you select a Paladin spell you would review the Paladin spell progression for the maximum level of spell you can choose.  
  • A 6th level Paladin would have access to 2nd level paladin spells .
  • A 6th level wizard would have access to 3rd level spells.
  • Wed, Mar 2nd 2022 04:58   Edited on Wed, Mar 2nd 2022 06:52

    Healer Feat   Revised   Healer You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:   Taking 1 minute, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus the creatures level. The creature can’t regain hit points from this feat again until it finishes a short or long rest.
    Wed, Mar 2nd 2022 04:59   Edited on Thu, Mar 3rd 2022 08:30

    Inspiration   You start the session with 1 inspiration die.   You regain your inspiration die after a long rest.   The gm may award additional inspiration for exception heroics or great roleplaying.   Inspiration dice function similiar to the Lucky feat, but may not be used to force others to reroll. However if your character is present you may hand off your inspiration die to an ally. The GM is the final arbiter if this handoff is available or unavailable for narrative actions. Inspiration may also be used in creative narrative ways, so work with your GM to make epics events.  
    Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
    — Lucky
    Wed, Apr 6th 2022 03:36   Edited on Wed, Apr 6th 2022 03:43

    Inspiration may also be spend as a reaction to Dodge (the attacker has disadvantage). If you do not have a reaction it may not be spend this way.
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