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Sat, Jan 8th 2022 12:00   Edited on Mon, Feb 20th 2023 08:12

Modifiers

Modifiers
Sat, Jan 8th 2022 12:08   Edited on Sat, Jan 8th 2022 01:29

Modifier Caps

  Modifiers come from all different sources and a Storyteller is cautioned to pay attention and use common sense. The following are big guidelines.  
  • Mundane Bonus Cap: +5
  • Scale Bonus Cap: +10
  • Max Bonus Cap: +10

  •   What this means is Scale bonuses are generally from sources or abilities so far beyond the mundane that at a point mundane bonuses become irrelevant.   Example
      If you have a mundane bonus of +5 and a scale bonus of +7, you have +7 as the scale bonus overlaps the mundane bonus.
    Sat, Jan 8th 2022 12:10

    Willpower

      The use of a Willpower point to gain +1e is always above and beyond bonus caps.
    Sat, Jan 8th 2022 01:20   Edited on Sat, Jan 8th 2022 01:45

    Modifier Source

      Clarification & House-Rule   Because we are using Merits, Edges and Powers from a variety of sources and systems. All modifiers from Merits and Edges are considered mundane unless of Supernatural source.   For example Trinity Continuum treats all humans as Scale 1 by default, the current system we use treats all humans as Scale 0 by default.    
    SWIFT (•)
    Your character is an expert runner who can outdistance almost everyone else. If your character is involved in any sort of foot race or is attempting to run to a location before an event occurs, she gains +1 Scale for Speed.
      For Example the above Edge will grant a +1 modifier not a Speed Scale +1. Because an exper runner who has trained his entire life is not the same as speed granted from Celebrity or Haste.
    Mon, Feb 20th 2023 05:59   Edited on Mon, Feb 20th 2023 06:04

    Concealment

     

    Exalted Essence

    Concealment: Any obstruction that interferes with targeting the character within it but does not afford specific protection (such as a screen of leaves, or a plume of smoke) counts as concealment. It imposes a two-dice penalty to attacks targeting a character within it.   If a character would benefit from cover and concealment, the player chooses which modifiers she prefers.   Concealed Target : -2d Attack (or +1e defense)
    Mon, Feb 20th 2023 06:01   Edited on Mon, Feb 20th 2023 06:03

    Cover

     

    Exalted Essence

      Cover: Characters can take cover from attacks using parts of their surroundings. Cover is either light or heavy and adds to the character’s Defense against incoming attacks. Light cover adds 1 and heavy cover adds 2.   If a character would benefit from cover and concealment, the player chooses which modifiers she prefers.   Light Cover : Defense +1
    Heavy Cover : Defense +2
    Mon, Feb 20th 2023 06:37

    Prone

     

    Exalted Essence

      Prone: An incoming attack forces the character to the ground. When prone, reduce Defense by two. Attacks made from prone suffer a three dice penalty. She cannot take any movement actions other than the rise movement action to regain her footing.   Attacking while Prone : Attack -3d (1c Attack)   Adjacent Attack vs Prone : Defense -2 (+1e Attack)   Ranged Attacks vs Prone : Defense +1 (+1 Defense)
    Mon, Feb 20th 2023 06:39

    Exalted Essence

      Surprise: Characters may surprise an enemy through an ambush or other means of advanced action. Surprise always checks at the start of combat. Usually, characters gain surprise with a successful Stealth roll, though the Storyteller may allow other rolls to grant surprise. Surprised characters reduce Defense by one for the first round of combat. When the characters have surprise, Storyteller characters cannot interrupt their turn order for the first round of combat.   Surprised Target's Defense : -1
    Mon, Feb 20th 2023 08:12   Edited on Mon, Feb 20th 2023 08:19

    Mounted Combat

     

    Exalted Essence

      Characters on mounts enjoy several advantages when fighting opponents on foot. Mounts are more mobile and increase the character’s ability to maneuver about the field, giving her the ability to perform the sprint move action as a reflexive action. Whenever the character takes advantage of this sprint, they then reduce the cost of riding-related gambits by one to a minimum of one. For example, scattering troops by charging into them would be using knockback, driving a lance through an enemy might be reveal weakness or ensnare, throwing a lasso around a fleeing target is pull, and so on. If the reflexive sprint is used as part of a build Power action, gain an additional Power.   Additionally, mounted characters gain a one-die bonus on Close Combat attacks and increase Defense by 1 when fighting unmounted opponents. Enemies using weapons with the reach tag negate these bonuses.   If the character is mounted atop an unusual mount, such as a huge hawk or an elephant, she has a few other issues to worry about. While up high, such as on a huge or very tall mount, she cannot make melee attacks on opponents who are not at the same height as her without also having a weapon with the reach tag. Opponents on foot without the reach tag can attempt to climb the mount using the Athletics Ability at difficulty 3 to close the distance.  
  • Sprint Move as a reflexive action
  • +1d vs unmounted
  • +1 Defense vs unmounted
  • Reach negates these bonuses
  • Mounted Combat

     

    One

      Characters on mounts enjoy several advantages when fighting opponents on foot. Mounts are more mobile and increase the character’s ability to maneuver about the field, giving her the ability to perform sprint as a Minor Action using the mounted speed. It is common for mounted attackers to use their stunts for wounding their enemies and stunts like knockdown.   Enemies using weapons with the reach tag negate these bonuses.   If the character is mounted atop an unusual mount, such as a huge hawk or an elephant, she has a few other issues to worry about. While up high, such as on a huge or very tall mount, she cannot make melee attacks on opponents who are not at the same height as her without also having a weapon with the reach tag. Opponents on foot without the reach tag can attempt to climb the mount using the Athletics Ability at difficulty 3 to close the distance.  
  • Sprint as a Minor Action
  • +1e vs unmounted
  • +1 Defense vs unmounted
  • Reach negates these bonuses
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