Vampire Traveling & Hunting in Creation | World Anvil

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Vampire Traveling & Hunting

Vampire City Traveling


SituationModifier
Crime Spree2c
Curfew2c
District or Ward is Barren1e
District or Ward is Rack1c
Dressed Oddly1c
Gates1c
Multiple Districts1c
Pace Fast (1/2 Time)1c
Pace Slow (x2 Time)1e
Weapons Medium or Large1c
Weapons Not Peace Bonded1c
Weapons Ranged1c
Wounded or Bloody1c
  Travel time is 10 min + 10 min per gate.
  Example:
Culture + Cunning
 
 

Vampire City Hunting


SituationModifier
Animal (Rural)2e
Animal (Urban)1e
Crime Spree2c
Curfew2c
District or Ward is Barren1c
District or Ward is Rack1e
Dressed Oddly1c
Feeding Grounds Edgetbd
Multiple Vessels Simultanously1c
Pace Fast (1/2 Time)1c
Pace Slow (x2 Time)1e
Poaching1c
Repeat Prey1e
Specific Vessel1c to 3c
Weapons Medium or Large1c
Weapons Not Peace Bonded1c
Weapons Ranged1c
Wounded or Bloody1c
  Each hunting attempt represents one hour.
  Example:
Persuasion + Manipulation
Culture + Might
Subterfuge + Cunning
  Creative use of Edges, Disciplines, and other items is encouraged for the hunting and feeding.  

Vampire Wards Travel & Hunting


WardTypeTravelHunting
Cemeteries & GraveyardsBarren1e1c
DocksBarren1e1c
FarmBarren1e1c
GuildBarren1e1c
MarketRack1c1e
MilitaryRestricted2c2c
Noble
Palace
SewersBarren1e1c
Slums, Stacks & TentsRack1c1e
Small MarketRack1c1e
South
TempleBarren1e1c
WarrensBarren1e1c
West

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