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Talos Sheet

Talos N
Character Name Alignment
Rogue 3 , Inquisitor 2
Character Level
Changling M
Race Size
na Unknown
Gender Age
- -
Height Weight
- -
Hair Eyes
Vigil of the Hunt -
Deity Homeland
- 0
Domain/Oath/Patron/School XP


 
 
 
 
 
 
ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
17 +3 N/A +3
Dex
Dexterity
12 +1 N/A +1
Con
Constitution
11 +0 N/A +0
Int
Intelligence
14 +2 N/A +2
Wis
Wisdom
18 +4 N/A +4
Cha
Charisma
11 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
28
0
0
Initiative
Dex
Modifier
+5
+1
+4
BAB
+3
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+6
+0
+1
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
11
Flat Footed
16
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +3 CON +0 +0 +0 +0
Reflex +4 +3 DEX +1 +0 +0 +0
Will +7 +3 WIS +4 +0 +0 +0
Saving Throw Notes

Slippery: +2 vs Sleep/Charm
Spell Save DC: 15   Wand of Cure Light Wounds (1st) 50x   Spells
0th (4): Detect Magic, Guidance, Read Magic, Stabilize, 1st (2): Cure Wounds, True Strike,
 

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +3 +3 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
17 10 +3 +3 +1 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30 ft
-
-
-
-
-
Languages

Common, Elvish, Dwarven, Draconic, Abyssal, Celestial, Infernal, Undercommon, Thieves Cant

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
4
2
0
0
0
0
0
0
0
0
Per Day
0
2
0
0
0
0
0
0
0
0
Bonus
-
1
1
1
1
0
0
0
0
0
Spellcasting Notes

Spell Save DC 15

SKILLS
CS Skill Total Ability Ranks Misc
  Acrobatics +5 DEX+1 1 +3
  Appraise +2 INT+2 0 +0
  Bluff +8 CHA+0 3 +5
  Climb +7 STR+3 1 +3
  Diplomacy +4 CHA+0 1 +3
  Disable Device* +5 DEX+1 1 +3
  Disguise +8 CHA+0 4 +4
  Escape Artist +5 DEX+1 1 +3
  Fly +5 DEX+1 1 +3
  Heal +8 WIS+4 1 +3
  Intimidate +6 CHA+0 1 +5
  Knowledge: Arcana +2 INT+2 0 +0
  Knowledge: Dungeoneering +2 INT+2 0 +0
  Knowledge: Engineering +2 INT+2 0 +0
  Knowledge: Geography +2 INT+2 0 +0
  Knowledge: History +2 INT+2 0 +0
  Knowledge: Local +2 INT+2 0 +0
  Knowledge: Nature +2 INT+2 0 +0
  Knowledge: Nobility +2 INT+2 0 +0
  Knowledge: Planes +2 INT+2 0 +0
  Knowledge: Religion +2 INT+2 0 +0
  Linguistics* +14 INT+2 5 +7
  Perception +11 WIS+4 4 +3
  Ride +5 DEX+1 1 +3
  Sense Motive +13 WIS+4 4 +5
  Sleight of Hand* +6 DEX+1 1 +4
  Spellcraft* +6 INT+2 1 +3
  Stealth +8 DEX+1 4 +3
  Survival +8 WIS+4 1 +3
  Swim +7 STR+3 1 +3
  Use Magic Device* +7 CHA+0 4 +3

* only usable when trained (rank 1 and higher)
Skill Notes
The Rogue’s / Inquisitor’s class skills are

Acrobatics (Dex)
Appraise (Int)
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy (Cha)
Disable Device (Dex)
Disguise (Cha)
Escape Artist (Dex)
Heal (Wis)
Intimidate (Cha)
Knowledge (arcana) (Int)
Knowledge (dungeoneering) (Int)
Knowledge (local) (Int)
Knowledge (nature) (Int)
Knowledge (planes) (Int)
Knowledge (religion) (Int)
Linguistics (Int)
Perception (Wis)
Perform (Cha)
Profession (Wis)
Ride (Dex)
Sense Motive (Wis)
Sleight of Hand (Dex)
Spellcraft (Int)
Stealth (Dex)
Survival (Wis)
Swim (Str)
Use Magic Device (Cha)
Feats
Special Abilities

RACE

Ability Score Racial Traits: Changelings are varied and adaptable. They gain a +2 racial bonus to one ability score of their choice. As a standard action, or as part of using their Change Shape ability, a changeling may switch this bonus to a different ability score.

Change Shape (Su): A changeling can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores.

Deceptive: A changeling gains a +2 bonus to Bluff, Intimidate and Sense Motive checks.

Gifted Linguist: Changelings gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill.

Languages: Changelings begin play speaking Common. Changelings with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

CLASS - ROGUE

Sneak Attack +2d6

Evasion

Rogue Talent: Fast Stealth

Trapfinding

Misdirection: Stealth Points (8)

Trap Sense +1

Effortless Sneak (Sp)


CLASS - INQUISITOR

Judgement: 1x/day

Domain/Inquisition: Clandestine

Invisible (standard) 1r, 7x/day

Stern Gaze

Lure Prey (Ex)

Monster Lore

Always Wary (Ex)

Cunning Initiative (Ex) +WIS

Detect Alignment (Sp): Detect chaos, detect evil, detect good, or detect law.

Track (Ex): Adds half her level on Survival skill checks made to follow or identify tracks.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Twin Daggers +1 "Trial & Error" +7 {19-20}x2 P/S 10ft+ na 1d4+3
Hand Crossbow +4 {19-20}x2 P 30ft+ na 1d4+1
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Glamored Elven Chain +6 Medium -2 20% 20# na


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