Talos Sheet
Talos | N | ||
Character Name | Alignment | ||
Rogue 3 , Inquisitor 2 | |||
Character Level | |||
Changling | M | ||
Race | Size | ||
na | Unknown | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
Vigil of the Hunt | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
ATTRIBUTES | |||||
---|---|---|---|---|---|
Ability | Score | Mod | T.Adj | T.Mod | |
Str
Strength
|
17 | +3 | N/A | +3 | |
Dex
Dexterity
|
12 | +1 | N/A | +1 | |
Con
Constitution
|
11 | +0 | N/A | +0 | |
Int
Intelligence
|
14 | +2 | N/A | +2 | |
Wis
Wisdom
|
18 | +4 | N/A | +4 | |
Cha
Charisma
|
11 | +0 | N/A | +0 | |
Change in tracker! |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +3 | CON +0 | +0 | +0 | +0 |
Reflex | +4 | +3 | DEX +1 | +0 | +0 | +0 |
Will | +7 | +3 | WIS +4 | +0 | +0 | +0 |
Slippery: +2 vs Sleep/Charm
Spell Save DC: 15
Wand of Cure Light Wounds (1st) 50x
Spells
0th (4): Detect Magic, Guidance, Read Magic, Stabilize,
1st (2): Cure Wounds, True Strike,
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 | +3 | +3 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
17 | 10 | +3 | +3 | +1 | +0 | +0 |
Common, Elvish, Dwarven, Draconic, Abyssal, Celestial, Infernal, Undercommon, Thieves Cant
Spell Save DC 15
SKILLS | |||||
---|---|---|---|---|---|
CS | Skill | Total | Ability | Ranks | Misc |
Acrobatics | +5 | DEX+1 | 1 | +3 | |
Appraise | +2 | INT+2 | 0 | +0 | |
Bluff | +8 | CHA+0 | 3 | +5 | |
Climb | +7 | STR+3 | 1 | +3 | |
Diplomacy | +4 | CHA+0 | 1 | +3 | |
Disable Device* | +5 | DEX+1 | 1 | +3 | |
Disguise | +8 | CHA+0 | 4 | +4 | |
Escape Artist | +5 | DEX+1 | 1 | +3 | |
Fly | +5 | DEX+1 | 1 | +3 | |
Heal | +8 | WIS+4 | 1 | +3 | |
Intimidate | +6 | CHA+0 | 1 | +5 | |
Knowledge: Arcana | +2 | INT+2 | 0 | +0 | |
Knowledge: Dungeoneering | +2 | INT+2 | 0 | +0 | |
Knowledge: Engineering | +2 | INT+2 | 0 | +0 | |
Knowledge: Geography | +2 | INT+2 | 0 | +0 | |
Knowledge: History | +2 | INT+2 | 0 | +0 | |
Knowledge: Local | +2 | INT+2 | 0 | +0 | |
Knowledge: Nature | +2 | INT+2 | 0 | +0 | |
Knowledge: Nobility | +2 | INT+2 | 0 | +0 | |
Knowledge: Planes | +2 | INT+2 | 0 | +0 | |
Knowledge: Religion | +2 | INT+2 | 0 | +0 | |
Linguistics* | +14 | INT+2 | 5 | +7 | |
Perception | +11 | WIS+4 | 4 | +3 | |
Ride | +5 | DEX+1 | 1 | +3 | |
Sense Motive | +13 | WIS+4 | 4 | +5 | |
Sleight of Hand* | +6 | DEX+1 | 1 | +4 | |
Spellcraft* | +6 | INT+2 | 1 | +3 | |
Stealth | +8 | DEX+1 | 4 | +3 | |
Survival | +8 | WIS+4 | 1 | +3 | |
Swim | +7 | STR+3 | 1 | +3 | |
Use Magic Device* | +7 | CHA+0 | 4 | +3 |
* only usable when trained (rank 1 and higher)
Acrobatics (Dex)
Appraise (Int)
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy (Cha)
Disable Device (Dex)
Disguise (Cha)
Escape Artist (Dex)
Heal (Wis)
Intimidate (Cha)
Knowledge (arcana) (Int)
Knowledge (dungeoneering) (Int)
Knowledge (local) (Int)
Knowledge (nature) (Int)
Knowledge (planes) (Int)
Knowledge (religion) (Int)
Linguistics (Int)
Perception (Wis)
Perform (Cha)
Profession (Wis)
Ride (Dex)
Sense Motive (Wis)
Sleight of Hand (Dex)
Spellcraft (Int)
Stealth (Dex)
Survival (Wis)
Swim (Str)
Use Magic Device (Cha)
Infiltrator (Story Feat) (1st)
Feat 3rd
Feat 5th
RACE
Ability Score Racial Traits: Changelings are varied and adaptable. They gain a +2 racial bonus to one ability score of their choice. As a standard action, or as part of using their Change Shape ability, a changeling may switch this bonus to a different ability score.
Change Shape (Su): A changeling can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores.
Deceptive: A changeling gains a +2 bonus to Bluff, Intimidate and Sense Motive checks.
Gifted Linguist: Changelings gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Languages: Changelings begin play speaking Common. Changelings with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
CLASS - ROGUE
Sneak Attack +2d6
Evasion
Rogue Talent: Fast Stealth
Trapfinding
Misdirection: Stealth Points (8)
Trap Sense +1
Effortless Sneak (Sp)
CLASS - INQUISITOR
Judgement: 1x/day
Domain/Inquisition: Clandestine
Invisible (standard) 1r, 7x/day
Stern Gaze
Lure Prey (Ex)
Monster Lore
Always Wary (Ex)
Cunning Initiative (Ex) +WIS
Detect Alignment (Sp): Detect chaos, detect evil, detect good, or detect law.
Track (Ex): Adds half her level on Survival skill checks made to follow or identify tracks.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Twin Daggers +1 "Trial & Error" | +7 | {19-20}x2 | P/S | 10ft+ | na | 1d4+3 |
Hand Crossbow | +4 | {19-20}x2 | P | 30ft+ | na | 1d4+1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Glamored Elven Chain | +6 | Medium | -2 | 20% | 20# | na |
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