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Other Combat Actions

AMBUSH

  Sometimes, the best way to win is before your opponent even knows there is a fight. When attempting to surprise someone, the ambushers roll Athletics + Dexterity vs. the opponents’ Integrity + Cunning to represent sneaking up on them. Players can also make a case for different dice pools if the situation calls for it, such as Empathy + Cunning to distract an opponent or to convince them that the ambusher is harmless before the attack.  
Athletics + Dexterity vs. Integrity + Cunning
  If a group is trying to surprise another group, pool the successes on both sides and divide them by the number of people on each side (rounded down).   The target’s roll becomes the Difficulty for the ambusher. After the ambusher overcomes the Difficulty, she may spend any remaining successes on the following effect:  
Surprise (Variable)
Impose a Complication on the Initiative roll for the opposing team by one for each success spent. If anyone on the opposing team cannot buy off the Complication on their initiative roll, then they do not get an action on the first turn of combat.


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