Other Combat Actions
AMBUSH
Sometimes, the best way to win is before your opponent even knows there is a fight. When attempting to surprise someone, the ambushers roll Athletics + Dexterity vs. the opponents’ Integrity + Cunning to represent sneaking up on them. Players can also make a case for different dice pools if the situation calls for it, such as Empathy + Cunning to distract an opponent or to convince them that the ambusher is harmless before the attack.
Athletics + Dexterity vs. Integrity + Cunning
Surprise (Variable)
Impose a Complication on the Initiative roll for the opposing team by one for each success spent. If anyone on the opposing team cannot buy off the Complication on their initiative roll, then they do not get an action on the first turn of combat.
Impose a Complication on the Initiative roll for the opposing team by one for each success spent. If anyone on the opposing team cannot buy off the Complication on their initiative roll, then they do not get an action on the first turn of combat.
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