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Humanity & Breaking Points

Vampire Humanity represents their perspective and understanding of their former lives, allowing them to blend with mortals and walk among them. Vampires with low Humanity grow distant and alien. Vampires use Humanity, while mortals use Integrity. The social modifier for humanity applies to dealing with mortals, however does not apply to their Trusted or other vampires.    

Humanity - Vampire the Requiem


HumanityRatingSocial
Ascetic9-10+1e
(Iconic mortal)
Humane7-8+0e
Balanced5-61c
(subtle ashen pallor)
Weathered41c
Callous32c
(uncomfortable, deathly sick)
Monstrous23c
Animalistic1?
(corpse, statue, crowds part)
Draugr0na
   

Vampire Touchstones


TouchstonesVTRSP
Two or more+3d+2e
One+2d+1e
None-2d1c
   

Mortal Integrity


Integrity
Rating
CodSP
9-10+2d+2e
7-8+1d+1e
5-600
3-4-1d1c
1-2-2d2c
  A mortal character stands to loose Integrity when they experience a Breaking Point. Good examples of Breaking Points for mortals are:
  • The character performs an action that either violates his personal moral code or that is considered unacceptable in society.
  • The character witnesses something traumatic, terrifying, or that rattles his understanding of the world.
  • The character is the victim of a an attack or supernatural attack, whether physical, emotional or mental.
  •    

    Mage Wisdom


    WisdomRating
    Enlightened8-10
    Understanding4-7
    Falling1-3
    Lost0
       

    Mage Act of Hubris


    Act of HubrisWisdomMageCodSP
    High 8-105d-1d1C
    Using magic to accomplish the mundane
    Innocent bystanders are affected by you magic
    Medium 4-73d-3d2C
    Allowing a sleeper to witness obvious magic
    Soul stone or pattern scars
    Forcing a being against their will
    Altering nature longterm
    Low 1-31d-5d3C
    Killing in rage
    Destroying an awakened soul
    Dealing with the Abyss
         

    Breaking Point - VTR & CoD


    Breaking PointHumVtRCoDSP
    Blood & Feeding
    Spending 2+ Vitae in a nightH105d
    Feeding from unkown or unwillingH95d
    Injuring someone over bloodH74d
    Reaching Blood Potency 3H53d
    Reaching Blood Potency 6H32d
    DiablerieH10
    Blood Bonds
    Causing regnant indirect or direct harm ...
    Stage 1H53d-2d1c
    Stage 2H32d-3d2c
    Stage 3H10-5d3c
    Death & Killing
    Death of a mortal family memberH53d
    Killing in self-defenseH42d-4d
    Accidentally killingH42d-4d
    Death of a mortal spouseH32d
    Impassioned killingH32d
    Premeditated killingH21d-5d
    Mass murder, killing spreeH10
    Killing your touchstoneH10
    Violence & Torture
    Causing visible serious injury4d-2d
    Enduring physical torture4d-2d
    Surviving mortal woundsH74d
    Surviving immense physical traumaH63d
    Impassioned violenceH42d
    Kindred & Supernatural
    Feat of supernatural physical prowessH95d
    Urging another with DisciplineH95d
    Depriving consent with DisciplineH84d
    Gaining Status (Path) in a CovenantH53d
    Riding the WaveH84d
    Learning Blood SorceryH42d
    Mortals & Sun
    Lying in defense of the MasqueradeH105d
    Watching mortal eat a mealH95d
    Brief time in the sunH95d
    A day in the sunH84d
    Rejected by a mortalH84d
    Immortality & Torpor
    Falling into torporH63d
    One or more years in torporH42d
    Surviving a centuryH42d
    Surviving 500 yearsH21d
    Seeing a new culture upon awakeningH21d
    No Mortal Contact for...
    One nightH105d
    One weekH74d
    Two weeksH53d
    One monthH32d
    One yearH21d
    Ten yearsH10
    Creating a ...
    GhoulH84d
    Embracing a KindredAllAuto
    Embracing a Kindred - House RuleH21d
    RevenantH21d
      Pending ? Distant +1 level or Personal -1 level   The Roll   Integrity + higher of Resolve or Composure
    vs. 1 +/- Enhancements or Complications   May not use Willpower to enhance the roll     Results   Botch (Dramatic Failure)
    Loose 1 Humanity
    Gain Major Breaking Point Condition
    (Jaded, Broken, Fugue, Madness ...) "Nothing of consequence" 3 Momentum   Failure
    Loose 1 Humanity
    Gain a Minor Breaking Point Condition
    (Guilty, Shaken, Spooked, Bestial, Competitive or Wanton ...) "Lets go a little bit more" 1 Momentum   Success with Complication
    Holds Humanity level but gains a condition as above
    "Holds on despite"   Success
    Holds Humanity level
    Gains the Inspired Condition
    "Steps away renewed"   Exceptional Success (4s)
      Pending On a failure you many take a Bane, a Beat (XP) and a Humanity Scar    
    Humanity & Breaking Points cover
     

    “My Character Kills People All the Time”

    Is it possible for a character to reach a point where killing another human being is not a breaking point? Players might make the argument for soldiers, policemen, gang members or good-hearted serial killers to be exempt from suffering breaking points from taking a life, up to a point. For mortal, non-supernatural characters, our recommendation is that if a character kills a person, it’s always a breaking point, even if the player gets a positive modifier to the roll.   Note that we said “mortal, non-supernatural” character. Vampires, werewolves and other shadow-folk aren’t fully human and don’t play by the same rules. Their rules, in fact, will be addressed in the appropriate books.
    — God-Machine Rules Update (pg40)
       

    Conversion Integrity


    HumVTR
    Dice
    CoD
    Mod
    SP
    Mod
    105d-1d1c
    95d-1d1c
    84d-2d1c
    74d-2d1c
    63d-3d2c
    53d-3d2c
    42d-4d2c
    32d-4d2c
    21d-5d3c
    10-5d3c
    0nanana

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