Circle of Protection in Creation | World Anvil

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Circle of Protection

Goals

What would I want or not want to see in a combat mechanic for defense and soak.
I would like to have 2 final numbers (defense and soak)
Minimum Defense 1
Minimum Soak 0
Attacks to hit must overcome defense
Damage from attacks must overcome soaks
Extra success on attack rolls over to damage
big bulk weapons do more damage but are harder to maneuver
small and light weapons are easier to wield but do less damage
I do not want 20 types of modifiers (i'm looking at you 3.5)
I also do not want generic modifier (looking at 2d20 systems)
 

The Stack

Some things stack
some things do not stack
always the challenge
   

DEFENSE

Zone 0
Worn 0
Innate 3
Defense

3

Soak

2



Innate 0
Worn 2
Zone 0

SOAK

 
 

Examples

 

Defense

  Zone :
  • Cover
  • Prone (+ vs Close) (- vs Ranged)
  • Mage Armor from Fate, Mind, Space, Time
  • Worn :
  • Shield wielded to block or parry
  • Penalties from Armor and Heavy Weapons
  • Innate :
  • Skill & Attribute
  • Edges
  • Vampire Celerity Discipline
  • Haste or Time Spells
  • Mage Armor from Life (enhanced reflexes)
  • Modifiers :
  • Penalties from Wounds
  • Penalties from restrained or grappled
  • Penalties from conditions
  •  

    Armor

      Zone :
  • Cover:
  • expendable (chairs, crates, barrels 1),
  • light (balcony, railing, piller 4),
  • heavy (other side of car, armored door 10),
  • full (na)
  • Vehicle or door
  • Mage Armor from Forces, Matter
  • Dune Shield Belts
  • Worn :
  • Leather, Chain Shirt,
  • Blood Sorcery Armor
  • Innate :
  • Vampire Endurance
  • Vampire Resilience Discipline
  • Mage Armor from Death (similar to Vampire Endurance)
  • Mage Armor from Life (enhanced body, redundant organs and thicker skin)

  •  


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