ST: Treat Ailments

Activity | Healing | K:Medicine | Standard Action, ◈-◈◈◈

 
Treat Ailments

You gain the ability to spend your actions to help cure others of what ails them.

You may spend 3 actions / ◈◈◈ to diagnose a creature, rolling a Knowledge: Medicine skill check vs a DC of 10. The GM may adjust the DC based on certain circumstances, an adventure may call for an increased DC for the situation (such as treating a patient outside in a storm, or treating magically cursed wounds). For every +5 you rolled over 10, you may cure a condition afflicting a target (though not ending the effect).

If you have a Healer's Bag, you may consume a use of it to cure an additional amount of conditions equal to Half-Proficiency.

 

The conditions you can cure with this talent are lesser Afflictions, Frightened, Poisoned, or the Wounded conditions. This also includes effects that have the Curse and Disease traits.

 

A creature can be affected by this talent once per Swift Rest.

Prerequisites

Proficiency in Knowledge: Medicine

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