ST: Treat Ailments
Activity | Healing | K:Medicine | Standard Action, ◈-◈◈◈
Treat Ailments |
You gain the ability to spend your actions to help cure others of what ails them. You may spend 3 actions / ◈◈◈ to diagnose a creature, rolling a Knowledge: Medicine skill check vs a DC of 10. The GM may adjust the DC based on certain circumstances, an adventure may call for an increased DC for the situation (such as treating a patient outside in a storm, or treating magically cursed wounds). For every +5 you rolled over 10, you may cure a condition afflicting a target (though not ending the effect). If you have a Healer's Bag, you may consume a use of it to cure an additional amount of conditions equal to Half-Proficiency. The conditions you can cure with this talent are lesser Afflictions, Frightened, Poisoned, or the Wounded conditions. This also includes effects that have the Curse and Disease traits. A creature can be affected by this talent once per Swift Rest. |
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Prerequisites Proficiency in Knowledge: Medicine |