Spell: Thunderstrike
Lightning | Thunder
Zeroth
Arcane, Elemental, Primal | Evocation
Stats
- Tradition(s); Ability Rank: Evocation; 0
- Availability: u.Spell List: Arcane, Elemental, Primal
- Complexity: Complex
- Cost: 0
-- Use Time: 2 actions / ◈◈
- Component(s): Verbal, Somatic
- Display: None
-- Range: 120 ft
- Target(s): 1 target
- Duration: Instant
- Saving Throw: Reflex
Description
You call down a tendril of lightning that cracks with thunder after a time.
Effects
Choose one creature you can see within range. They must make a Reflex Save vs your Save DC, or take 1d10 ⤴ Lightning damage.
At the start of that creature’s turn, the target then takes 1d4 ⤴ Thunder damage for each other Standard Action / ◈ or Free Action / ◇⤴ you used by you during the turn this spell was used.
-
Failure: Creature(s) takes the listed lightning and thunder damage.
Critical Failure: Creature(s) take double the listed lightning and the normal thunder damage.
-
Success: Creature takes no damage.
Critical Success: Creature takes no damage.
Augmentation + other notes
↗/Augmented by Level: This spell’s damage increases by 1d10 at certain Character levels. When you reach Character Level 5, it deals 2d10 , 3d10 at level 11, and 4d10 at level 17.
⤴/Augment Up: When you cast this spell using a spell slot of 1st level or higher, the spell’s damage increases by 1d8 Lightning and 1d4 Thunder for each slot level used. Additionally, the thunder damage count goes up by 1 for each spell slot level used.
Lightning | Thunder
Zeroth
Arcane, Elemental, Primal | Evocation
Stats
- Tradition(s); Ability Rank: Evocation; 0
- Availability: u.Spell List: Arcane, Elemental, Primal
- Complexity: Complex
- Cost: 0
-- Use Time: 2 actions / ◈◈
- Component(s): Verbal, Somatic
- Display: None
-- Range: 120 ft
- Target(s): 1 target
- Duration: Instant
- Saving Throw: Reflex
Description
You call down a tendril of lightning that cracks with thunder after a time.
Effects
Choose one creature you can see within range. They must make a Reflex Save vs your Save DC, or take 1d10 ⤴ Lightning damage.
At the start of that creature’s turn, the target then takes 1d4 ⤴ Thunder damage for each other Standard Action / ◈ or Free Action / ◇⤴ you used by you during the turn this spell was used.
-
Failure: Creature(s) takes the listed lightning and thunder damage.
Critical Failure: Creature(s) take double the listed lightning and the normal thunder damage.
-
Success: Creature takes no damage.
Critical Success: Creature takes no damage.
Augmentation + other notes
↗/Augmented by Level: This spell’s damage increases by 1d10 at certain Character levels. When you reach Character Level 5, it deals 2d10 , 3d10 at level 11, and 4d10 at level 17.
⤴/Augment Up: When you cast this spell using a spell slot of 1st level or higher, the spell’s damage increases by 1d8 Lightning and 1d4 Thunder for each slot level used. Additionally, the thunder damage count goes up by 1 for each spell slot level used.