Spell: Sigil (Si-gul, Si-jil if you're fancy)

…Sigil -

Zeroth

Universal⚙️

 

Stats

Description

You leave unique magical sigil on mark on something that lasts long after you’re gone.


 
Effects

 

You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.

The mark can be visible or invisible, and you can change it from one state to another by recasting the spell on the object or creature touched. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature (living or otherwise), it fades naturally over the course of a day↗.


 

Additionally, the Sigil can be used to hide, mislead, and/or distract in more combat oriented situaitons.

When a creature first sees the Sigil, you may roll a corresponding skill check as an action / ◈. The skill can be Deception, Sleight-of-Hand, or a similar skill at the GM's behest, vs an opposing skill check (Insight Perception or the targets Will Save +10 as a the Save DC.

An enemy who is fooled by or affected by the sigil is considered Off-Guard until they are struck.


 

Augmentation + other notes

↗/Augmented by Level: The time before the mark fades increases depending on your Character Level. When you reach Character Level 3, the sigil instead fades after 1 week. It fades after 1 month at Character level 7, and at Character level 11, the sigil only fades when the wielder wills it as a Free Action / ◇.


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