Spell: Regenerate
Divine | Healing | Occult | Pnuemancy | Primal | Touch⚙️
Stats |
- Tradition; Ability Rank: Pnuemancy; 4
- Availability: u.Spell List: Divine, Occult, Primal
- Complexity: Simple
- Cost: 4 -
- Use Time : 2 Actions / ◈◈
- Components: Verbal, Somatic
- Display: Touch -
- Range: Touch
- Target: Creature Touched
- Duration: 1 minute
- Saving Throw: None
Ability Description |
You grant the target a healing factor, giving them a burst of healing that can even repair the body.
The spell heals the creature for 5d10 ⤴ when it is cast. Then, for the spell's duration, the target regains health at the start their turn.
This healing is equal to 10 + your Proficiency Bonus. The target regrows one damaged or ruined organ (if any), and can reattach severed body parts by spending an action to hold the body part to the area it was severed from. Limbs that are lost entirely (fingers, legs, tails, and so on) are restored after a minute, though the creature can only regrow 1 limb⤴ of their choosing.
Finally, if the target takes Acid⚙️ or Fire damage, the regeneration effect deactivates until the next round.
Augmentation + other notes |
⤴/Augment Up: When you cast this spell using a spell slot of 5th level or higher, the spell restores an additional limb and heals for an additional 2d10 for each slot level above 4th. At 7th spell rank, this spell, the target can't die from taking hit point damage, and their Dying value can't increase. Instead, the creature remains unconcious and intact if their Wounded number reaches beyond their dying threshold.