Spell: Find the Path

Concentration⚙️ | Universal⚙️ | Zeroth

 

Stats

  • Tradition; Ability Rank: Universal; 0
  • Availability: u.Spell List: All
  • Complexity: Complex
  • Cost: 0
  • -
  • Use Time : 3 actions / ◈◈◈
  • Components: Somatic
  • Display: Concentration⚙️
  • -
  • Range: Self, varies
  • Target: 1 target in range
  • Duration: As long as it is sustained, 1 minute after it is not
  • Saving Throw: None

Ability Description

In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location), giving you advantage to you or an ally on skill checks made for travel.

You may Maintain or Sustain this spell to continue finding the path, or continue tracking any of the other effects this spell provides.

  This spell has additional effects when used at Higher spell ranks when augmented up⤴. Minor protection (such as lead, running water, at least 1 ft of a stone wall) will cause the detection parts of this spell to fail.  

Augmentation + other notes

  ⤴/Augment Up: When you heighten this spell using a spell slot of 1st or higher (or an equivalent), this spell gains the following properties.  
  • 1st Spell Rank/Seek Object. You may describe a kind of object, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell will show you the nearest object of that particular kind within 100 ft.
  • 2nd Spell Rank/Locate Object. You may describe an object that is familiar to you. You sense the direction to the object's location, as long as it is in 1,000 feet of you. If the object is in motion, you know the direction of it's movement. The object must be an object you have seen and have been within 30 ft of at least once.
  • 3rd Spell Rank/Seek Creature. You may describe a kind of creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. This spell will show you the nearest object of that particular kind within 100 ft. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature.
  • 4th Spell Rank/Locate Creature. Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
  • 5th Spell Rank/Locate Gate. You sense the direction of the nearest Teleportation Circle (Permanent or not), or other effect that magically connects two different locations for 1 minute, as long as the entrance/focal point is on the same plane as you.
  • 6th Spell Rank/Know True Direction. For the duration, as long as you are on the same plane of existence as the destination, you know how far a location is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination. You may choose to Sustain this spell to continue to know where you're going.


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