Spell: Elemental Chain

Arcane | Concentration⚙️ | Elemental | Primal | Zeroth

 

Stats

  • Tradition; Ability Rank: Evocation; 0
  • Availability: u.Spell List: Arcane, Elemental, Primal
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : 2 actions / ◈◈
  • Components: Somatic
  • Display: None
  • -
  • Range: 30 ft
  • Target: Self
  • Duration: Instant
  • Saving Throw: Reflex

Ability Description

You create a chain of an energy based element you have another spell for (Produce Flame] being Fire, Draw Water being Cold, etc), and create a magical chain out of it. You then command it toward a creature.

Make a melee spell attack against a target within range. If the attack hits, the target takes 1d6 ↗ damage (either bludgeoning or an energy damage type associated with the element). If the creature is Large or smaller, they are pulled closer to you by 10 ft.

Augmentation + other notes

↗/Augmented by Level: The spell's damage increases by 1d6 and the persisent damage by 2 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).


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