Spell: Elemental Chain
Arcane | Concentration⚙️ | Elemental | Primal | Zeroth
Stats |
- Tradition; Ability Rank: Evocation; 0
- Availability: u.Spell List: Arcane, Elemental, Primal
- Complexity: Simple
- Cost: 0 -
- Use Time : 2 actions / ◈◈
- Components: Somatic
- Display: None -
- Range: 30 ft
- Target: Self
- Duration: Instant
- Saving Throw: Reflex
Ability Description |
You create a chain of an energy based element you have another spell for (Produce Flame] being Fire, Draw Water being Cold, etc), and create a magical chain out of it. You then command it toward a creature.
Make a melee spell attack against a target within range. If the attack hits, the target takes 1d6 ↗ damage (either bludgeoning or an energy damage type associated with the element). If the creature is Large or smaller, they are pulled closer to you by 10 ft.
Augmentation + other notes |
↗/Augmented by Level: The spell's damage increases by 1d6 and the persisent damage by 2 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).