- Tradition; Ability Rank: Pnuemancy; 0
- Availability: u.Spell List: Arcane, Divine, Primal
- Complexity: Simple
- Cost: 0
-
- Use Time : 2 action / ◈◈
- Components: Verbal, Somatic
- Display: None
-
- Range: 30 ft
- Target: Creature within range
- Duration: Instant /1 minute
- Saving Throw: Will
You snap you fingers and an ethereal shock pings the target's soul. The target must succeed on a Will saving throw or take
1d6 ↗⤴ Shadow damage. If the target is missing any of its hit points, it takes
1d12 ↗⤴ Shadow damage. If it has the Undead trait it takes
Spirit damage instead.
This spell is unaffected by Damage Resistance or Damage Reduction. If the creature critically fails the save, it is enfeebled for the spell's duration, giving them a
Lesser Affliction that forces them to roll a
Penalty Dice (base d4) on
all Strength-based rolls and DCs, including Strength-based melee attack and damage rolls.
Augmentation + other notes |
↗/Augmented by Level: The spell’s damage increases by an additional dice when you reach 5th level (2d6 or 2d12), 11th level (3d6 or 3d12), and 17th level (4d6 or 4d12).
⤴/Augment Up : When you use a spell slot of 1st or higher (or an equivalent), increase the damage by 2d6 or 2d12 per rank.