Spell: Avalanche
Bludgeoning | Earth
Concentration⚙️ | Visual⚙️
Arcane Spell | Elemental Spell | Primal Spell / Evocation |
Stats |
- Tradition(s); Ability Rank: Evocation; 6
- Availability: u.Spell List: Arcane, Elemental, Primal
- Complexity: Complex
- Cost: 6 -
- Use Time: 2 actions / ◈◈
- Component(s): Verbal, Somatic
- Display: Concentration, Visual -
- Range: 60 ft Line, 15 ft wide
- Target(s): All creatures in range.
- Duration: Instant
- Saving Throw: Reflex
Ability Description |
You cause the earth to ripple, triggering an avalanche of rock and stone to surge forward.
You target a line equal to the spell's range and width, with the range doubling if targeted on a downward slope of 15 degrees or more. After the spell is cast, the affected area becomes Difficult Terrain, or Greater Difficult Terrain if it was that already.
Creatures caught in the surging tumble of rocks must pass a Reflex Save.
Creatures that Fail their save take 6d12 ⤴ bludgeoning damage and are knocked Prone, while creatures who Succeed take half damage and are not knocked prone.
Creatures that Critically fail are also Stunned and are pushed to the closest free space beyond the edge of the line.
Targeting a creature you can see within range, you corrupt its blood. If a creature does not have blood, you create corrosive acid instead. Said creature must pass a Fortitude Save, or take 3d6 poison or acid damage, and become Poisoned for the duration of the spell (or until they pass their save).
For the duration of the spell, they can repeat the save at the end of their turn. On Failure, they are re-poisoned (if it was removed), and take 1d6 damage.
Augmentation + other notes |
⤴/Augment Up: When you cast this spell using a spell slot of 7th level or higher, he damage increases by 1d12 for each slot level above the 6th.