S.Ability: Mark Weakness
Per Round | Ranger | Slayer | Strategist
Mark Weakness
Stats |
- Tradition; Ability Rank: None; 1
- Availability: u.Spell List: None
- Complexity: Exotic
- Cost:1 Resource point / ▣ or Power/Spell Point / ◉ /li]
-
- Use Time : Free Action / ◇
- Components: None
- Display: None
- Range: 60 ft
- Target: 1 creature per turn
- Duration: 1 hour
- Saving Throw: None
Ability Description |
You mark your target mentally and mystically, highlighting a weakness you can take advantage of.
You have Advantage on skill checks against the target that rely on your INT and WIS.
Additionally, the marked target also takes an 1d6 damage when you damage them with a weapon once per turn, using any of the triggering weapon's damage types. Your ranged attacks also do not gain Disadvantage from being in the sLong Range Increment, though you can still gain disadvantage from other sources.
You can have a number of targets marked equal to your Half-Proficiency. A creature that leaves the usage range of this ability remains Marked for the ability's duration.
Special: Any changes to
Augmentation + other notes |