Index: Turret Rig

Construct | Engineer


 

Turret Rig Rig

You build a turret, it springing to life with a few beeps and gear-based noises. It's powered by an eldritch core, helping it sustain itself while acting as a cannon or shield.

  The default statblock for the Engineer's unaltered Turret Rig. Many of it's features scales with your proficiency bonus, even if it cannot move. Its appearance can be anything you wish, but it retains many of it's core functions.
 

Statistics

-General-

* = Proficiency
+4
+1
+4
+0
+0
-2
Fortitude Save
Reflex Save
Will Save
+4
+4
+0

-Combat-

  • Armor Class: AC of the armor it was made of + 5
  • Max HP (+AHP): See 'Sync' (5+The Armor's HP)
  • Blockstun Breakpoints: 0 AHP
-
  • Speed: 0 ft
  • Initiative: +2
  • Creature Senses: Darkivision 60 ft
-
  • Damage Vulnerabilities:None
  • Damage Reduction: None
  • Damage Resistances: None
  • Damage Immunities: Poison
-
  • Condition Immunities: Grappled, Enthralled, Exhaustion, Off-Guard, Poisoned, Restrained, Slowed
-
  • Doom Abilities: None

-Skills-

    • Proficiency Bonus: See 'Sync'
      • See 'Sync'
      • (For all untrained, roll relevant Attribute Scores instead.)
  • Languages: -

-Other Stats-

  • Base Threat Level: 0
  • EXP: 0
  • Creature Size: Medium
  • Creature Type(s): Construct
  • Source(s): Core
-
  • Armor Type: What the Armor the Rig is made of
-

Features


  Mechanical Physiology : ~0.0
The Turret Rig is not considered a living creature, and therefor cannot be healed through normal means or Pnuemancy. It can be, however, repaired like an item, regaining an amount of HP to Item HP or Armor HP regained.

  Turret Battlement : ~0.0
The Turret Rig is considered an object for all intents and purposes. It also provides cover for allies, offering half cover to medium sized allies, or full cover to 3/4 cover to small creatures.
  Additionally, it can be equipped with two weapons and/or kits. One of them must have the Range ⚙️ trait. The Turret uses it's Strength for all attack rolls.

  Turret Sync : ~0.0
The Turret Rig is an extension of yourself in multiple ways. As a result it helps you in and out of combat as you command it. It gains the following benefits.
    • It's Health equals (Int and Con + Your Engineer class level) x 5.
    • It's Proficiency equals yours, and it gains all your skill and save proficiencies.
  • It's Attributes increase by an amount equal to half-proficiency -1.


 

Actions

Attacks and Functions | ◈ per, as many as it's able
The Mobile Rig will attack with whatever weapon's it's equipped with. This includes it's default weapon or whatever kits are placed in it. It is capable of using Engineer Kit functions, and will obey your command, no matter what.
Rig's Turret Shot | ◈ | Ranged Weapon Attack | +4 (+ your PB) to hit | Hit: Weapon's damage and modifiers + Turret STR
Rig's Kit Activation | ◈ | Variable Weapon Attack, based on Kit | The Turret activates an equipped kit's function, at your command.

 

-Tactics-

The Rig follows your commands using the Command Action | ◇

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