Index: Minor Elemental, Metal

Elemental | Metal

 

Minor Elemental, Metal

Although liquid at first, the slime-like creature glints in the light as it moves and surges. Occasionally it develops spikes or plates on it's mercurial form, before that sinks or melts, otherwise looking like a strange entity made of quicksilver.
Can also be seen as the eternal enemy to time traveling constructs.  

Statistics

-General-

* = Proficiency
+1
+1
+3
-2
+1
+1
Fortitude Save
Reflex Save
Will Save
+3
+1
+1

-Combat-

  • Armor Class: 11
  • Max HP (+AHP): 26 (+0)
  • Average HP | Formula: 21 (+0) | 1d12+3+1+10 (+0)
  • Blockstun Breakpoints: Bloodied, 1 HP
  • -
  • Speed: 20 ft
  • Initiative: +1
  • Creature Senses: Low-Light Vision, Darkvision 60 ft
  • -
  • Damage Vulnerabilities: Acid, Fire
  • Damage Reduction: None
  • Damage Resistances: All Physical Damage (nonmagical attacks only)
  • Damage Immunities: Lightning, Poison
  • -
  • Condition Immunities: Paralyzed, Poisoned, Prone, Stunned, Unconscious
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +1
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 1
  • EXP: 100
  • Creature Size: Medium
  • Creature Type(s): Elemental
  • Source(s): Core
  • -
  • Armor Type: None
  • -

    Features

    Mercurial Form : ~1.0
    The elemental sits between a state of solid and plasma at all times. It gains +1 HP per TL, and can move through a space as narrow as 1 inch wide without squeezing
     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Metal Elemental spends actions to attack with the forms of it's body. All parts of them are lethal to flesh, or particularly unlucky enemies.
    Lash of Metal | ◈ | Melee Weapon Attack, Reach 5 ft | +2 to hit | Hit: 4 ( 1d4+1 ) Piercing damage, and 4 1d4+1 Poison damage.
     

    -Tactics-

    The Metal Elemental is an entity made of pure or natural metals that are ferrous, like iron or copper. To humanoid creatures it's body is poisonous, and as a creature of pure magic it possess all the abilities a normal elemental has.   It will fight to the death if commanded against it's will.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
    • Normal Loot
      • Success
        • None
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success
        • None

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