E.Kit: Thunder Cannon

Ammo⚙️ | Engineer | Bludgeoning | Range ⚙️ | Thunder| Two-Hand⚙️

 

Stats

  • Weapon Group(s): Firearm
  • Weapon Type: Ranged, Advanced
  • -
  • Weapon Damage: 1d8
  • Damage Type(s): Thunder
  • Base Critical Threshold: +10 or nat20
  • Base Critical Damage Multi.: x2
  •   -
  • Cost: 0 gp (must be crafted)
  • Weight: 1.5 Bulk (~7 kg / ~15 lbs)
  • Item Power Level: 3
  • Magic Power Lvl: 1
  • Magic Aura: Weak, Evocation, Not Hidden
  • Attunement?: No
  • Composition: Metal, (Other: Bone, Metal), Rank 2 Power Core
  • Rarity: Common
  • -
  • Additional Effects:
    • Engineering: Only those that are of the Engineer or have the approriate features may use this item.
      • Weapon Functions: While wielding this Kit and you have proficiency with it or the weapon it is attached to, you gain access to different Functions that increase with your character level. You unlock the Kit's Passive and Function 1 at character level 1, Function 2 at character level 5, and Function 3 at character level 10.
      • Weapon Attachment: This item may be built into a qualifying weapon, doing so over a Short Rest. This acts as like the corresponding feature for Engineers. This information will be repeated below.
      • Ammo 6: This weapon holds it's # of Ammunition before needing to be reloaded. Reloading takes an Action (◈).
      • Range (range 60/180)
      • Two-Hand (only)

    Item Description

    You use the power of thunder to launch a projectile with terrible power, if limited accuracy, over long distances. Ringing out with a booming crash, it brings fear to the battlefield. The kit counts as a weapon for the purposes of attack based features and maneuvers, and can be used to do the following things.

     
    Passive and Functions Effect
    Passive: Thundering Blasts. You may use 2 additional bit of Ammunition in this weapon. If you do, the weapon deals an additional 2d8 Thunder Damage for the attack, instead of its usual damage.
    Function 1:

    Sonic Blasts. You tinker with your weapon to create powerful blasts of sound.

    Using another action and a resource point, your attack becomes a line attack that pierces multiple enemies (equal to your Half-Proficiency. The line is infinite, but the attack deals less damage for each enemy it passes through, equal to 2 stages of a Penalty Dice (base d6), down to 1 damage.

    The line attack can bounce off walls and objects, but loses damage as if it had hit an enemy for each bounce. An enemy can only be damaged by Sonic Blast once.

    Function 2:

    Thunder's Efficiency. The Thunder Cannon's Thundering Blasts is now more ammo efficient.

    The Ammo capacity of this weapon increases by an amount equal to the wielder's Proficiency Bonus + 1.

    Function 3: WIP Thundersomething i dunno. A.
     

    Kit can be applied to a similar enough weapon. Many Kits will share a Weapon Group with other base weapons (such as the Ballistics Kit being of the Crossbow and Firearms weapon groups). Over a Swift Rest, a Kit may be applied to or unapplied to the weapon, replacing the Kit’s base stats and other components of the old weapon’s. The old weapon becomes an Engineering Kit for all intents and purposes, and gains all the modes and functions of the Kit.

    If the old weapon and the kit share an enchant or function, the new combined Kit Weapon will use the stronger of the two. The new combined weapon also retains the keywords of both weapons. A creature not proficient in Engineering Kit Weapons can still use the newly combined weapon as normal, but cannot use any of the special functions provided by a Kit.


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