In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death.
You gain Tokens of Inspiration by making a sale, either by the making a profit or selling and idea or a hope. When times are hard, you've somehow found a way to get by and keep the life blood of communities going. Or you're in it for yourself.
You gain the following...
- Attribute Boosts
- You gain 2 Attribute Boosts. Traditionally, Merchants set at least one of theirs to Intelligence or Charisma.
- Primary Skill Proficiencies
- Secondary Proficiencies or Languages
- 1 common Language of your choice
- Your choice, between Appraise or Lore: Mercantile.
- Gained Equipment
- a set of common clothes, a pouch containing a hefty 200 cp (or 20 sp).
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents