As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
You gain Tokens of Inspiration by getting away with crimes. They could be petty crimes or grand heists that legends are made off. Whatever the reason, motivation, or goal; you're in it to become rich. Or, to make your legend known.
You gain the following...
- Attribute Boosts
- You gain 2 Attribute Boosts. Traditionally, Criminals set at least one of theirs to Dexterity or Intelligence.
- Primary Skill Proficiencies
- Secondary Proficiencies or Languages
- Your choice of 2, between Appraise, Disable Device a Gaming Set, or Sleight-of-Hand
- Gained Equipment
- a set of common clothes that includes a hood or a mask, a pouch containing 15 sp.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents