The Chronicles of Arn

An Advanced Dungeons & Dragons Campaign Setting

There is a great disturbance in the forest.
— The Greenwarden of Caerath N'Goria
These aren't the druids we're looking for.
— Pip Garthyk, The Strangers
  Arn is a world of opposites.   It is the one, true world, a disk created at the very center of the Prime Material Plane. One side, Cullereon, was sundered by a devastating catastrophe in a bygone age that tore magic from that side while the other, Cámyliarde, continued to bask in it. Magic has been slowly resurfacing on Cullereon and, with it, the ever-growing thirst for power.   Simultaneously protected and threatened by twin gods — the divine embodiments of Law and Good and of Chaos and Evil who were themselves once whole — Arn's inhabitants struggle against the forces without and the strife within. Kingdoms, religions, and magic vie for prominence, acceptance, and dominance.   Herein are the Chronicles of Arn.

The Chronicles of Arn has 2 Followers


The Strangers

Advanced Dungeons & Dragons

Three strangers from another world are the only hope for this one.

The Campaign is Full


The Company of the Iron Crown

Advanced Dungeons & Dragons

The Campaign is Full



Powered by World Anvil