Temple of Death Part Three Plot in Alana | World Anvil
WFRP4e
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Locations Part II

    GM info / spoilers.  

Room 11: Giant Snake

 
The room is overgrown with leafy vines and bushes. There is a fountain in the middle of the room and a large stone cavern on the east side. On the opposite site of the room is another door.   A long stone tablet attached to one of the walls has Ancient Knowledge on it.  
VII. And I find it. A way
to close the door to the abyss.
snake room
  GM info / spoilers.  

Room 12: Storage

 
  GM info / spoilers.   A long stone tablet attached to one of the walls has Ancient Knowledge on it.  
VIII. Creation of a powerful relic,
Enchanted with the life force of a dragon.
 
 

Room 13: Laboratory

   
 

Room 14: Crypt

The squad can destroy the phylactery of the evil lich in the Crypt to get a bonus point (destroy evil). The lich is currently not present but awaiting the cult leader's research results to use the dryad's regenerative life force to restore him near-human-like.The moment the lich gets destroyed, the cult leader will drop down unconsious, as the lich's mind control has been lifted, that kept him do the lich's biddings for many years. if the cult leader is in the Oratory or somewhere else where the cult members can find him, they will bring him to his bed chamber.   A long stone tablet attached to one of the walls has Ancient Knowledge on it.  
IX. Locking the eternal spirit
into this unholy casket.
Crypt 2
 

Console (C4)

 
Console of Earth  
Earth
After interacting with this console, the members of the incoming squad will discover that they have been transported to a blacksmith's workshop. The shown image shortly appears and then vanishes.   There is a furnace, a big working table, cabinets stocked with metal ingots, and a plethora of different equipment.
Console 4
  GM info / spoilers.   GM info / spoilers.  

Room 15: Oratory

 
The oratory may be reached by the pathway that goes from the laboratory. To the left of the entrance site a console (C4), while to the right are a few beehives that have been set up.   The oratory has a large number of benches that believers can sit on. At the far side of the room is where you will find a lectern. A door may be found to the right of it. In addition, there is a door off to the left (north).
 

Room 16: Old Church

The benches in this old church are all beyond repair. A big arch leads into the apse (room 17).   A long stone tablet attached to one of the walls has Ancient Knowledge on it.  
X. Feeding in souls of the unworthy
To keep the own self alive.
old church
 

Room 17: Apse

   

Console (C5)

  GM info / spoilers.  

Room 18: Spider infested room

This room is filled with broken furniture and giant cob webs. Jaimer Buckload will not enter here.   A long stone tablet attached to one of the walls has Ancient Knowledge on it.  
XI. Stowing it away in the abandoned ruins
surrounded by unholy mists.
 
 

Room 19: Sands of Time

 
  The light in this space comes from two hanging lamps that provide a brilliant green light and are located on the ceiling. The focal point of the arrangement is a giant hourglass that sits on a pedestal in the middle. The sand on the interior shines with an eerie sheen.
 

Room 20: Snake Demon Sanctuary

The space is lit entirely in a crimson hue. The enormous statue of a snake may be found at the other end. On a small pedestal in front rests a dainty blade.   A long stone tablet attached to one of the walls has Ancient Knowledge on it.  
XII. Now skimming through tomes to find
improvements to the afterlife.
sanctuary
Snake Temple 2
Snake Temple
  GM info / spoilers.  

Room 21: Sacred Chamber

 
This room is locked with a strong door. On either side of the door a console is attached to the wall. When the squad reaches the door, the progress bar on the panel is almost at the bottom, suggesting a speedy shutdown of all consoles.  
Sanctuary 1
  GM info / spoilers.
  GM info / spoilers.   FINIS   PREVIOUS PAGE  

Overview Map

 
Temple City

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