Work in progress!
Character TraitsTraits descriptions at: vocabulary.com. Each character should have a list of their four most important traits with values ranging from 1 to 3. Additionally, one of the four traits can be 4 if it is their ever driving force or permanent distraction. These traits can be used for rolls, but not in situations where Attribute or Skill checks would be used to push forwards the story. These traits are meant for making characters more vivid. Examples:
Geertruud's traits are: clumsy+4, gullible+3, curious+3, fearless+1 She finds a cave, but it is really dark inside, a stench fills the air and creepy noises are audible, the GM sets a simple DC of 10 to allow her to overcome her fear and enter. Her curious trait is higher than her fearless trait, so she is using that for the roll: She rolls a 9 and adds 3 for a total 12. She enters the cave. But the GM lets her also roll on gullible/clumsy, as this trait of 4 is overshadowing any of her actions. She rolls a 7 and adds 4 for a total of 11, exceeding the DC of 10, therefor the stumbles on the slippery ground and slides down the cave entry head first, soaking her shirt with mud.