Companion druids are skilled at forming bonds with animals and other creatures. They often work with their animal companions to protect the natural world, using their animal friends to scout, track, or fight alongside them. Through their deep connection to nature, they are able to draw upon its power to heal their allies, summon creatures to aid them in battle.
- Affinity: TODO
- Wealth: Poor or Average.
- Armor: Cloth or Leather.
Skills
- All of: Animal Handling, Knowledge: Animal Lore, Medicine, Listen, Sense, Spot, Track
- And two of the following: First Aid, Knowledge: Elder Race Lore, Knowledge: Natural World, Knowledge: Occult, Knowledge: Plant Lore, Knowledge: Spiritworld, Hide, Jump, Stealth, Brawl, Dodge, Weapon: Light Weapon
Traits and Magic
Notes:- Companion Gadget Mutation Potion Scroll Spell Talent
Progression
Talents, spells, potions, scrolls, etc are grouped by milestones in progression. An new archetype starts as Novice and can only obtain entries from that section.Tier: Novice
TODO - add everythingTier: Adept
TODO - add everythingTier: Master
TODO - add everythingTier: Grandmaster
TODO - add everythingTier: Legend
TODO - add everythingEquipment
TODO - add everything- Chosen weapon (see skills).
Flaw
TODO - add everything One of the following (roll 1d6 or choose one):- Animal Loyalties: The druid forms strong bonds with certain animals and might prioritize their well-being over human concerns, leading to conflicts with others.
Companion Druid by Tillerz using MidJourney
Comments