Weapon Mods
Failure Consequences
List of Weapon Mods
Any
Luxury Grip
Common Mundane Weapon Mod, 370n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Weapon | 1 | 1 | 0 | - |
Effect: Checks to maintain your grip on your weapon are +2 Enhanced.
Snapback System
Common Mundane Weapon Mod, 125n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Thrown Weapon | 2 | 2 | 0 | - |
Effect: After missing with a Thrown Attack Check, expend 1 MP to return to the weapon to your hand.
Weapon Ornament
Common Mundane Weapon Mod, 75n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Weapon | 0 | 1 | 0 | - |
Effect: The weapon gains the Decorated Custom Trait, which the wielder may activate.
Melee
Counterweight
Common Mundane Weapon Mod, 280n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Melee Weapon with the Light Property | 2 | 1 | 0 | - |
Effect: The weapon gains the Flourish Property.
Fluid-Release System
Common Mundane Weapon Mod, 215n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Melee Weapon | 3 | 3 | 0 | - |
Effect: The weapon has 3 fluid tubes. During a Breather, you may place 1 oil or poison into one of the tubes. The Apply action costs 0 AP when applying a contained oil or poison to this weapon.
Telescoping Blade
Common Mundane Weapon Mod, 225n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Melee Weapon | 3 | 2 | 0 | - |
Effect: This weapon has the Small Property when not in use.
War Caster’s Crystal
Rare Magical Weapon Mod, 1,250n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Melee Weapon | 2 | 1 | 0 | - |
Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Arcane Tag.
Effect: While holding this weapon, ignore up to 10n of Substance Requirements for spells you cast with the Arcane Tag.
War Caster’s Holy Emblem
Rare Magical Weapon Mod, 1,250n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Melee Weapon | 2 | 2 | 0 | - |
Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Holy Tag.
Effect: While holding this weapon, ignore up to 10n of Substance Requirements for spells you cast with the Holy Tag.
War Caster’s Cursed Emblem
Rare Magical Weapon Mod, 1,250n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Melee Weapon | 2 | 2 | 0 | - |
Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Curse Tag.
Effect: While holding this weapon, ignore up to 10n of Substance Requirements for spells you cast with the Curse Tag.
War Caster’s Ribbon
Rare Magical Weapon Mod, 1,100n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Melee Weapon | 1 | 1 | 0 | - |
Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Charm Tag.
Effect: While holding this weapon, ignore up to 10n of substance requirements for spells you cast with the Charm Tag.
Ranged
Arc Mag, Atalu
Uncommon Mundane Weapon Mod, 655n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Firearm | 5 | 2 | 0 | - |
Effect: Action: Arc Reload. While the weapon’s Chamber is empty, spend 1 MP for 0 AP to fully reload the weapon. The new weapon’s bullets are magical, but deal Impale.
Compensator
Uncommon Mundane Weapon Mod, 890n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Pistol, Auto-Rifle | 4 | 2 | 0 | - |
Effect: Attack Checks with the weapon are +1 Enhanced.
Crossbow Repeater
Common Mundane Weapon Mod, 340n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Hand Ballistae, Heavy Crossbows, Light Crossbows | 3 | 2 | 0 | - |
Effect: +2 Misfire.
Effect: -1 Load.
Effect: +3 Chamber.
Crossbow Rotary
Common Mundane Weapon Mod, 180n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Hand Ballistae, Heavy Crossbows, Light Crossbows | 2 | 2 | 0 | - |
Effect: -10 Intended Range.
Effect: +3 Chamber.
Dampener
Common Mundane Weapon Mod, 320n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Ranged Weapon with Light Property | 2 | 1 | 0 | - |
Effect: When an attack with this weapon is Enhanced by the Aim action, the AP cost of the attack is reduced by 1.
Extended Mag
Common Mundane Weapon Mod, 210n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Pistol, Auto-Rifle, Handgun, Rifle | 2 | 1 | 0 | - |
Effect: +4 Chamber.
Free-Floating Barrel, Fenwyn
Uncommon Mundane Weapon Mod, 740n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Rifle, Rifle | 3 | 2 | 0 | - |
Effect: Firing this weapon within its Extended Range does not incur Flaws.
Long Gun Barrel Extension
Common Mundane Weapon Mod, 350n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Rifle, Rifle, Shotgun | 1 | 1 | 1 | - |
Effect: +10 Intended Range.
Long Gun Scope
Common Mundane Weapon Mod, 330n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Rifle, Rifle, Shotgun | 1 | 1 | 0 | - |
Effect: Attacking within the Extended Range of this weapon does not inflict a Flaw.
Pistol Barrel Extension
Common Mundane Weapon Mod, 315n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Pistol, Handgun | 1 | 1 | 0 | - |
Effect: +5 Intended Range.
Pistol Scope
Common Mundane Weapon Mod, 300n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Auto-Pistol, Handgun | 1 | 1 | 0 | - |
Effect: Attacking within the Extended Range of this weapon does not inflict a Flaw.
Quick-Release Mag
Common Mundane Weapon Mod, 290n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Firearm | 2 | 1 | 0 | - |
Effect: -1 Load.
Rangefinder
Common Mundane Weapon Mod, 280n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Ranged Weapon | 2 | 1 | 0 | - |
Effect: Attack Checks with this weapon are +2 Enhanced.
Safety Primer, Atalu
Common Mundane Weapon Mod, 360n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Firearm | 1 | 1 | 0 | - |
Effect: -1 Misfire (minimum of 1).
Safety Primer, Fenwyn
Uncommon Mundane Weapon Mod, 955n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Any Firearm | 2 | 1 | 0 | - |
Effect: -2 Misfire (minimum of 1).
Shell Rotary
Common Mundane Weapon Mod, 480n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Artilleries, Shotguns | 4 | 2 | 1 | - |
Effect: -3 Intended Range.
Effect: -5 Extended Range.
Effect: +2 Chamber.
Sidecar
Uncommon Mundane Weapon Mod, 785n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Rifles, Shotguns | 3 | 2 | 0 | - |
Effect: Attacks with this weapon require 1 additional round of ammunition.
Effect: +1 Damage.
Telescopic Sight
Common Mundane Weapon Mod, 315n
| Compatible | Difficulty | Time | Weight | Properties |
|---|---|---|---|---|
| Greatbows, Longbows, Rifles | 1 | 1 | - | - |
Effect: The Aim action grants an additional +1 Enhancement to this weapon’s Attack Checks.






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