Weapon Mods

Failure Consequences

Fail by 1: the mod breaks.

Fail by 2: The mod breaks and the weapon is damaged, requiring 1 Day and 5n to repair.

Fail by 3: The mod breaks and the weapon is badly damaged, requiring 3 Days and 25n to repair.

Fail by 4: The mod breaks and the weapon is irreparably damaged.

List of Weapon Mods

Any

Luxury Grip

Common Mundane Weapon Mod, 370n

CompatibleDifficultyTimeWeightProperties
Any Weapon 1 1 0 -

Effect: Checks to maintain your grip on your weapon are +2 Enhanced.

Snapback System

Common Mundane Weapon Mod, 125n

CompatibleDifficultyTimeWeightProperties
Any Thrown Weapon 2 2 0 -

Effect: After missing with a Thrown Attack Check, expend 1 MP to return to the weapon to your hand.

Weapon Ornament

Common Mundane Weapon Mod, 75n

CompatibleDifficultyTimeWeightProperties
Any Weapon 0 1 0 -

Effect: The weapon gains the Decorated Custom Trait, which the wielder may activate.

Melee

Counterweight

Common Mundane Weapon Mod, 280n

CompatibleDifficultyTimeWeightProperties
Melee Weapon with the Light Property 2 1 0 -

Effect: The weapon gains the Flourish Property.

Fluid-Release System

Common Mundane Weapon Mod, 215n

CompatibleDifficultyTimeWeightProperties
Any Melee Weapon 3 3 0 -

Effect: The weapon has 3 fluid tubes. During a Breather, you may place 1 oil or poison into one of the tubes. The Apply action costs 0 AP when applying a contained oil or poison to this weapon.

Telescoping Blade

Common Mundane Weapon Mod, 225n

CompatibleDifficultyTimeWeightProperties
Any Melee Weapon 3 2 0 -

Effect: This weapon has the Small Property when not in use.

War Caster’s Crystal

Rare Magical Weapon Mod, 1,250n

CompatibleDifficultyTimeWeightProperties
Any Melee Weapon 2 1 0 -

Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Arcane Tag.

Effect: While holding this weapon, ignore up to 10n of Substance Requirements for spells you cast with the Arcane Tag.

War Caster’s Holy Emblem

Rare Magical Weapon Mod, 1,250n

CompatibleDifficultyTimeWeightProperties
Any Melee Weapon 2 2 0 -

Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Holy Tag.

Effect: While holding this weapon, ignore up to 10n of Substance Requirements for spells you cast with the Holy Tag.

War Caster’s Cursed Emblem

Rare Magical Weapon Mod, 1,250n

CompatibleDifficultyTimeWeightProperties
Any Melee Weapon 2 2 0 -

Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Curse Tag.

Effect: While holding this weapon, ignore up to 10n of Substance Requirements for spells you cast with the Curse Tag.

War Caster’s Ribbon

Rare Magical Weapon Mod, 1,100n

CompatibleDifficultyTimeWeightProperties
Any Melee Weapon 1 1 0 -

Effect: While holding this weapon, ignore the Gesture Integrant of spells you cast with the Charm Tag.

Effect: While holding this weapon, ignore up to 10n of substance requirements for spells you cast with the Charm Tag.

Ranged

Arc Mag, Atalu

Uncommon Mundane Weapon Mod, 655n

CompatibleDifficultyTimeWeightProperties
Any Firearm 5 2 0 -

Effect: Action: Arc Reload. While the weapon’s Chamber is empty, spend 1 MP for 0 AP to fully reload the weapon. The new weapon’s bullets are magical, but deal Impale.

Compensator

Uncommon Mundane Weapon Mod, 890n

CompatibleDifficultyTimeWeightProperties
Auto-Pistol, Auto-Rifle 4 2 0 -

Effect: Attack Checks with the weapon are +1 Enhanced.

Crossbow Repeater

Common Mundane Weapon Mod, 340n

CompatibleDifficultyTimeWeightProperties
Hand Ballistae, Heavy Crossbows, Light Crossbows 3 2 0 -

Effect: +2 Misfire.

Effect: -1 Load.

Effect: +3 Chamber.

Crossbow Rotary

Common Mundane Weapon Mod, 180n

CompatibleDifficultyTimeWeightProperties
Hand Ballistae, Heavy Crossbows, Light Crossbows 2 2 0 -

Effect: -10 Intended Range.

Effect: +3 Chamber.

Dampener

Common Mundane Weapon Mod, 320n

CompatibleDifficultyTimeWeightProperties
Ranged Weapon with Light Property 2 1 0 -

Effect: When an attack with this weapon is Enhanced by the Aim action, the AP cost of the attack is reduced by 1.

Extended Mag

Common Mundane Weapon Mod, 210n

CompatibleDifficultyTimeWeightProperties
Auto-Pistol, Auto-Rifle, Handgun, Rifle 2 1 0 -

Effect: +4 Chamber.

Free-Floating Barrel, Fenwyn

Uncommon Mundane Weapon Mod, 740n

CompatibleDifficultyTimeWeightProperties
Auto-Rifle, Rifle 3 2 0 -

Effect: Firing this weapon within its Extended Range does not incur Flaws.

Long Gun Barrel Extension

Common Mundane Weapon Mod, 350n

CompatibleDifficultyTimeWeightProperties
Auto-Rifle, Rifle, Shotgun 1 1 1 -

Effect: +10 Intended Range.

Long Gun Scope

Common Mundane Weapon Mod, 330n

CompatibleDifficultyTimeWeightProperties
Auto-Rifle, Rifle, Shotgun 1 1 0 -

Effect: Attacking within the Extended Range of this weapon does not inflict a Flaw.

Pistol Barrel Extension

Common Mundane Weapon Mod, 315n

CompatibleDifficultyTimeWeightProperties
Auto-Pistol, Handgun 1 1 0 -

Effect: +5 Intended Range.

Pistol Scope

Common Mundane Weapon Mod, 300n

CompatibleDifficultyTimeWeightProperties
Auto-Pistol, Handgun 1 1 0 -

Effect: Attacking within the Extended Range of this weapon does not inflict a Flaw.

Quick-Release Mag

Common Mundane Weapon Mod, 290n

CompatibleDifficultyTimeWeightProperties
Any Firearm 2 1 0 -

Effect: -1 Load.

Rangefinder

Common Mundane Weapon Mod, 280n

CompatibleDifficultyTimeWeightProperties
Any Ranged Weapon 2 1 0 -

Effect: Attack Checks with this weapon are +2 Enhanced.

Safety Primer, Atalu

Common Mundane Weapon Mod, 360n

CompatibleDifficultyTimeWeightProperties
Any Firearm 1 1 0 -

Effect: -1 Misfire (minimum of 1).

Safety Primer, Fenwyn

Uncommon Mundane Weapon Mod, 955n

CompatibleDifficultyTimeWeightProperties
Any Firearm 2 1 0 -

Effect: -2 Misfire (minimum of 1).

Shell Rotary

Common Mundane Weapon Mod, 480n

CompatibleDifficultyTimeWeightProperties
Artilleries, Shotguns 4 2 1 -

Effect: -3 Intended Range.

Effect: -5 Extended Range.

Effect: +2 Chamber.

Sidecar

Uncommon Mundane Weapon Mod, 785n

CompatibleDifficultyTimeWeightProperties
Rifles, Shotguns 3 2 0 -

Effect: Attacks with this weapon require 1 additional round of ammunition.

Effect: +1 Damage.

Telescopic Sight

Common Mundane Weapon Mod, 315n

CompatibleDifficultyTimeWeightProperties
Greatbows, Longbows, Rifles 1 1 - -

Effect: The Aim action grants an additional +1 Enhancement to this weapon’s Attack Checks.


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