Mules Profession in Shedim | World Anvil

Mules

Not everyone wants to go mucking about with ancient horrors or terrible things mankind was not meant to know type of shit. Some of us are smarter than that.  
— Jenny the Professional Jackass
  Mules are magi who have made it their business to ferry goods between the Prime and the Shadow, ranging from essentials to luxuries. With an undeserved reputation for avoiding the world of magic, mules are the butt of many jokes - but everyone has to visit one, sooner or later.    

Special Delivery

Everyone thinks they're a fucking fancy-ass wizard beyond mortal concerns until they run out of toilet paper.  
— Jenny the Professional Jackass
  Most Mule work alone, supported by a network of mortal dupes in the form of helpers, employees, and people who generally don't ask why the truck needs to go out to the creepy haunted house at exactly 3am while painted with lamb's blood. Some Mules run businesses on the Prime to facilitate bulk orders or otherwise acquire what they need - the same business is often mirrored on the other side, sometimes right out of the same shadowed building.  
For most, mules are a convenience, saving them the hassle of jumping across worlds for a snack. For some, it is their only line back to the real world.
 
by Rawpixel.com (Freepik)
Others work on commission, taking orders and getting people what they ask for. Either operation range from mom-and-pop's wizard store to bulk haulers who supply a wide range of clients in the Shadow, enabling wizards and witches their creature comforts.  
Alright, who ordered the bootlegger's special rum blend?
  At other times, Mules work to fetch supplies that are just hard to get or make in the Shadow, but otherwise. Paint for artists, books for scholars, wood or metal for craftsmen - as a general rule, Mules don't stick their necks out to go get something dangerous or arcane. They leave that tomfoolery to other magi.
 
A few select Mules have also branched out to serve as information brokers, trading whatever juicy gossip or interesting news their customers pass on to those who'll pay for it.
  No matter what they deal in, every Mule is limited by what Gates and Keys they have access too. The lucky ones have one or several reliable, easy-to-use Gates, but places like that are in high demand. Without protection from other magi, many Mules are muscled out of spots like that and forced to make do with lesser Gates, making deliveries more difficult or inconsistent.  
Of course, stealing a Mule's spot is a great way to get blacklisted.
  Even without such interference, Gates never makes it easy. Mules have to also content with mortal squatters, property owners, or urban planners. Should all that go right, most Gates still only allow for perhaps a box full of stuff to go through with a traveler at a time, making it a painstaking and slow process to get everything through. Day to day, a Mule's work consists of hopping back and forth between worlds, hoping the path stays stable.     The Mules' most reliable customers are those who have chosen to make the Shadow their permanent home. To these magi, mules are vital links back to the world they left behind, and their favorite munchies from that world.  

Special Delivery

I prefer the term Interplanar Logistics Specialist, myself. Sounds cool, doesn't it?
  The common view on Mules is that they're the ones that just don't have what it takes to be a true magi. They're the ones who scraped by, lucked out, found themselves in over their head, and took the easy way out. Instead of embracing their destiny and plunging into the mysteries of magic, they became grocers. Instead of mages, they became mules.  
Wiser witches know - no one becomes part of this world without belonging here.
 
Such prejudice still lingers, especially among the more traditional mages. They occupy a strange place in the occult society, at once indispensable for a pleasant life among the Shadow, but discounted out of hand at almost every instance.  
They're 'just' merchants, says people who haven't been paying attention to the rise of corporate might.
  In reality, Mules do plenty of magic work. The very nature of their craft requires them to travel between worlds frequently. Like any other mage, they make Pacts to ensure safe passage through Gates, to acquire Keys, or for protection, power, and everything else.
  Sure, it's pretty safe, with the most common hazard being other magi looking for someone to bully. More than one arrogant warlock has been fatally surprised by the power and resourcefulness of what they thought would be an easy victim.  
Though the Shadow isn't without its gardens or farms, but few wizards are farmers or engineers, so real production remains low... And mostly run by mules, either way.
by Pixabay
 

Shadow of the World

The Shadow lies atop the mortal world, like a veil of oil on water. It's where things that go bump in the night hide when the sun goes up, where magic dwells, and where wizards and witches live away from prying eyes.   It's a plane of existence that mirrors the world. From here, people in the Prime are like insubstantial shades. It isn't quite a 1-to-1 translation of the real world, sometimes reforged by magic or mage's whim.    
The Shadow
Geographic Location | Apr 9, 2021

Like an oily stain across reality, the Shadow co-exists with the real world and hides monsters of magic.

 

Party Favors

Some Mules like to joke that without them, the world would've ended long ago, because who else would bring booze to the Apocalypse Prevention Party?   Dedicated to preventing the greedy or foolish from traveling to the shadow of the Moon and fuck something up, the Apocalypse Prevention Party is just that. It's a party, and they're there to prevent the apocalypse. During its span, Mules are always busy, bringing in booze, food, drugs, and anything else to keep the good vibes going.    
The Apocalypse Prevention Party
Tradition / Ritual | Jul 6, 2021

Saving the world and getting drunk at the same time.

 
We're drunk, heavily armed, and we're here to save the world!
 
by Unsplash (Jaroslav Devia)
 

Pacts

Pacts are contracts signed with entities of power, usually from the Beyond, where a Magi makes a promise in exchange for some boon. These range from small and fleeting, such as safe passage through a part of the Beyond or the Key to a particular Gate, all the way to immortality and forbidden, blasphemous powers. The price paid rises accordingly, and only fools make such promises lightly.    
Pacts
Condition | Jul 8, 2021

Making a deal with a devil, and its consequences.

 

Fetching

A form of apportation, Fetching allows for the retrieval of marked objects from one plane to another - typically from the Prime and into the Shadow. A few industrious Mules are looking into ways of maybe expanding the reach of such spells through ritual or pacts. If they succeed, it will allow them to bypass the need for Gates entirely and make everyone's life easier.  
With all the spite coming their way, many Mules band together for mutual protection. The biggest of all is the Teamster's Union, consisting of a dozen or so Mules backed by a few patrons.
For the type of asshole who just can't help but to make other people's lives their own business, deciding to be a mule is something they just can't seem to leave alone. Some view it as a betrayal of duty - with everything from the Moon hanging in the sky and Fae running around, "sitting this one out" isn't an option they allow. Others see it as a spiritual or religious failing of not being magi enough, denying the gift granted them, and so on. Whatever the logic, they just can't seem to get over it.   Most Mules just want to get by. At the end of the day, it's something that puts food on their table and keeps the nightmares of the world from their door.  
visnezh - base - kopia.jpg
by Visnezh (Freepik)


Cover image: by Unsplash

Comments

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Jul 16, 2021 07:31 by Stormbril

I, hands down, love all the snarky quotes throughout this. I think Mules are my favourite kind of Magi -- the hidden strength, surprise you with their resourcefulness is fantastic!   And I mean, what's not to love about dimension hopping magical goods delivery?   Love what you've made here, Q :D

Jul 17, 2021 06:56

Thank you :D :D


Creator of Araea, Megacorpolis, and many others.
Jul 16, 2021 12:31 by JRR Jara

I believe Mules must be very powerful and all the jerks that make fun of them are going to be very surprised!!! I hope someone puts an unpleasant spell in their toilet paper :P

Creator of Hanzelot and many more.
Jul 17, 2021 06:57

Oooooh... Now that's a good idea, adding that... Hexed toilet paper!


Creator of Araea, Megacorpolis, and many others.
Jul 17, 2021 16:17 by Amélie I. S. Debruyne

I love how they're responsible for saving the world by bringing booze to the apocalypse prevention party XD People are stupid to underestimate them, they never have any guarantee about the quality of food or products that are being delivered to them :p Mules seem like the only people with sense there...

Jul 17, 2021 16:51

For every adventurer that reaches level 3, there's one who calls it quits at level 2 and starts that local business for the other idiots to buy their adventuring stuff from :D


Creator of Araea, Megacorpolis, and many others.