Warrior in The Magitech Chronicles | World Anvil

Warrior

Those who follow the warrior archetype generally value martial and tactical prowess over all else. Their job is to make enemies dead, while avoiding the same fate. How that is accomplished varies from Path to Path, but you can be certain that if you are facing a warrior they are playing for keeps.     Hit Points: 20   Initiative: 3   Catalyzations: 1   Spell Pool: 2    

Skills

  Melee or Ranged 3   Athletics 2   Perception 2    

War Mage

  War mages channel magic directly through their bodies, and may create limited magical effects to supplement their impressive combat abilities. They are the front-line heroes that stiffen the ranks of tech mages, and are what many tech mages aspire to become.   War mages begin play with a spellblade or spellrifle, but no additional equipment, and very limited resources. This represents their years studying in a kamiza, where they are taught to forgo physical possessions.    

Mastery

  The war mage may choose either Ranged or Melee to become a Mastery. They also gain athletics as a Mastery.    

Devastating Strike

  When casting a spell through any spellweapon the spell is resolved against the target's lower applicable defense. Brace or Skepticism for Melee attacks and Dodge or Skepticsim for Ranged. Add the mage’s magic rating when resolving damage.    

Spell Riposte

  Once per round a war mage may attempt to parry a spell that directly targets them. They make a free melee + agility test with either a spellshield or spellblade to parry a spell. Each success is subtracted from their opponent’s roll. If their enemy's successes are reduced to zero, then the spell is parried. However, if the war mage rolls enough extra success to beat the target's skepticism, then the spell is reflected back at the caster.      

Innate Spells

  A war mage may channel their magic directly through their bodies instead of hard casting. Note that unless a character has spellcasting, or innate spells, then they cannot cast without the aid of a spellweapon or similar aid.    

Tech Mage

  Tech mages combine technology and magic with devastating effectiveness. They are generally tougher than War Mages, and if they are well equipped can pack every bit as much offense to boot. Their only downside is their reliance on technology, which is required for them to manifest their spells.   Tech mages begin play with their choice of a Mark V spellrifle, and a set of standard Mark V spellarmor. See the equipment chapter for details.    

Mastery

  The tech mage may choose either Ranged or Melee as a mastery.    

Come Get Some

  Tech Mages are tough, to a fault. Some of this reputation comes from their spellarmor, which makes them nearly unkillable by most foes. The rest of it comes from this ability. All Tech Mages gain +1 Brace, Dodge, & Skepticism. This bonus can raise their defense over the normal caps.    

Efficient Caster

  Tech Mages may reduce the cost of a spell cast through a spellweapon by 1, down to a minimum of zero. This makes a tech mage with even a single remaining spell point a royal pain in the ass as they can take cover and deliver bolt after bolt. Note that this ability only works when using Melee or Ranged to cast spells and can't be used to reduced pledged spells.

Comments

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Jun 29, 2020 02:09

The ability innate spells allows a war mage to cast spells without spellcasting or a spell weapon, when you use this ability to cast a spell like a void bolt how do you calculate your dice pool?

Jul 1, 2020 13:32

Your dicepool is based off melee if your'e delivering that void bolt through a spellweapon or touch. If you're firing it through your rifle you're using ranged.

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