The Path of the Ronin Outrider in The Magitech Chronicles | World Anvil

The Path of the Ronin Outrider

The Dragonflights are woven into our society, longer after the dragonflights themselves have fallen. I grew up on tales of heroic last stands, and in every one the noble Wyrm was defended by heroic outriders. However, now that I've met the real thing and learned the truth I understand that Outriders are not warriors at all.   They are scoundrels.   Outriders exist to grease the wheels for their Wyrm. They'll kill when called upon, of course, but who do you think is making reservations, filing flight plans, securing fuel, or piloting the ship? That's all outriders, and if a Wyrm is weak, or not terribly influential, all those responsibilities may all fall on a single Outrider.   As you can imagine some Outriders get fed up. Few betray their masters, but when they fall in battle, as so many have in recent years, often the Outrider will slip away rather than return home to attend to their Wyrm's funerary rites.   During the reign of the flights it wasn't uncommon for those Outriders to be executed to honor the soul of the fallen Wyrm. I get why they run. Those Outriders are now ronin, and will be brought back to Virkon for justice if they are ever caught.   Most aren't. They aren't because the people who would be doing the catching are other Outriders, who often have a great deal of sympathy, and sometimes very real connections with the people sent to hunt.      

Mastery

    The Outrider gains Ranged, Coercion, and Perception as masteries.    

Skirmish

  The Outrider gains edge on all attacks for the first round of combat. They gain it again if they successfully gain stealth / break line of sight with their opponents, and then re-engage on subsequent rounds.    

Endless Vigilance

  The Outrider gains edge on all perception checks. Further, they cannot be surprised and are always aware of attacks that target them.    

Move & Shoot

  The Outrider gains a free movement action each round.

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