The Path of the Puppetmaster in The Magitech Chronicles | World Anvil

The Path of the Puppetmaster

Puppetmasters are drone the wizard behind the curtain. Their whole goal seems to be never to set foot in a dangerous situation. I mean I get it...why go yourself when you can send the five drones that you control. Your eyes and ears and guns are on the scene, but you're in an armored dollhouse six blocks from the combat.   We all know a puppetmaster. Remember that pale-faced kid who'd never been outside, who always had their face buried in a terminal? Well those kids grew up to have a harness installed, because they realized they could use a combination of hacking and tactics to become a force to be reckoned with.   If you're going up against a puppetmaster watch out for whichever drone they are inhabiting. It will move differently than the rest, and probably fry you right in the junk.        

Mastery

    The Puppetmaster gains Gunnery, Hacking, and Piloting as Masteries.      

The Dollhouse

  All Puppetmasters begin play with an armored personal transport just large enough for them to sit in, and for their drone fleet to dock. A dollhouse may also be purchased or inherited through play. If a dollhouse is hit it takes damage until it has no more hit points, then additional damage goes to the player.     Brace: 4   Dodge: 4   Skepticism: User's     Initiative: 3   Movement: 15 ground (1 velocity)     HP: 40   Armor: 5   Resistance: 1      

Abilities

    Chaingun   Range: 12   Dice Pool: Users   Damage: 9 Physical (2 Armor Penetration)   Defense: Dodge      

Inhabit

  The puppetmaster assumes direct control of a drone. This leaves their body in a catatonic stake, and they are unable to take any other action until they return to the body.   Th puppetmaster gains edge on all checks made with the drone, and may substitute their skills in place of the drone if they wish.    

The Dolls

    Each doll house comes with five full-features drones, each with an identical feature set to offer maximum redundancy. All dolls begin as the base model, however they can be replaced, or modified with engineering if the puppetmaster wants to upgrade their arsenal.   If a doll is destroyed a new one can be acquired and installed at any time.     Brace: 1   Dodge: 4   Skepticism: 1     Initiative: 2   Movement: 12 flight     HP: 25   Armor: 3   Resistance: 1      

Abilities

    Combat Shotgun   Range: 10   Dice Pool: 8   Damage: 6 Physical (3 Armor Penetration)   Defense: Dodge       Record and Transmit   The drone is always recording a video and audio buffer, which can be sent to the puppetmaster at will.       Mobile Hack   The PM may use a drone to connect to a local network, and perform a hacking test.

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