Step 5- Record Spells in The Magitech Chronicles | World Anvil

Step 5- Record Spells

Different mages access magic differently. Some mages are coldly analytical, and rely on their reason to harness magic. Others are more intuitive, or use their empathy for magic itself to control it, which manifests through charisma. Still others rely on the the link between divinity and beauty to drive their magic.   Select one of the following as your character’s magical expression:     Charisma   Appearance   Intuition   Reason     From a practical standpoint, do you want to be charismatic, beautiful, intuitive, or logical? Your spellcasting will rely on this attribute, and once chosen this cannot be changed. Record your expression on your character sheet, and then move on to picking spells.     Determining Spells   If your character selected any form of magic during character creation, then you have access to spells. The full list of spells is contained in the Magic & The Circle of Eight chapter, but the basic options are outlined here.    

Bolt Spells

  All aspects give the character the ability to fire a bolt spell. Each bolt varies slightly based on the aspect used, but all exist to deliver damage.   Bolt spells can be modified to do different things, but this usually requires more spell pool. See the chart below. Note that a mage can only pay a cost equal to or lower than their magic attribute.   If they have the available pool, they convert the spell. For example, changing a fire bolt to a fireball requires 2 additional spell pool, for a total of 3. Casting this spell requires a mage to have been to 3 Catalysts, and no starting character meets that requirement.   True mages could cast a 15-foot cone, because they have 2 Catalyzations.     Modifier and Cost
  • 3 square / hex cone (1)
  • 4 square / hex radius (2)
     

Record Spells

  Add the bolt spell for each aspect your character has. For example, if you have fire and void, then you will add fire bolt and void bolt to your character sheet. The specifics of these spells are found in the spells chapter.   Next, add Manifest X where X is the aspect you have. All mages have the ability to manifest their aspect. Void mages can deepen shadow. Fire mages can manifest a flame. Check the spells & spellcasting chapter to find yours.   If your archetype or path awards additional spells (like true mage), then go to the spells chapter and select the relevant spells from the appropriate spell lists. If you have fire and void, then you may select spells from those lists.

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