Step 1- Choose a Race in The Magitech Chronicles | World Anvil

Step 1- Choose a Race

Character creation begins by selecting a race. Only four are presented here, but dozens of races populate the sector. Some, like the mysterious Eleph, keep to the fringes and avoid interaction. Others, like the draconic Krox, are only seen when their invasion fleets darken the skies of your homeworld.   Below you’ll find the races available to players. Each provides a bonus to an attribute and / or skill, and note that this can raise attributes higher than 5.    

Drifter

  Attributes: +1 Fortitude, +1 Agility   Racial Abilities: Cast Iron Stomach (immune to poisons, and suffer no penalties from alcohol)     Drifters are tough little fookers that speak in rapid, unintelligible gibberish, that has its roots in Irish Cockney all the way back on ancient Terra. Their biggest passion in life is crafting beer, but not just any beer. Drifter beer is famous as a medium for potions, and can contain anything from healing potions to counterspells. And yes, it still gets you drunk.   Drifters are much shorter than either humans or Shayans, and are often underestimated as a result.      

Human

  Attributes: +1 to an attribute of choice (doesn't raise the racial maximum), +1 Skepticism   Racial Abilities: NA     Humans are the most populous race in the sector, and have founded many colonies. The largest all belong to the Ternus Territory, which claims to be a colony of ancient Terra, though some scholars dispute the veracity of this claim.   Humans are adaptable, and often straddle the technological and magical worlds.   Human’s skepticism bonus does not count toward their maximum.      

Shayan

  Attributes: +1 Reason, +1 Appearance, +1 Spell Pool   Racial Abilities: Does not age normally     Shayans are increasingly rare in the sector, but still control a disproportionate amount of the power. They are super-humanly beautiful, and do not age past maturity in the same way as humans. They will maintain their appearance indefinitely, so long as they are able to regularly ingest magic. Doing so causes their eyes to glow, and many Shayans do not eat in public as a result.   Shayans have a larger spell pool than equivalent races, and are known for their superior intellects. They are also known for their immense egos, and utter disdain for other civilizations, which is well earned. Until recently they possessed the most powerful navy in the sector.      

Hatchling

  Attributes: +2 Armor, +1 Fortitude   Racial Abilities: Breath Weapon     Hatchlings are the offspring of Wyrms who have yet to undergo their first molting, which occurs around their centennial. They are bipedal, highly intelligent, and much longer lived than most races in the sector. Most hatchlings hail from Virkon and are air aspected. A few Krox have left their people to wander the galaxy, but those often hide their ancestry to avoid persecution.   It's important to note that at one time the entire galaxy was ruled by the dragonflights, and that many remnants of their rule are still out there. All eight aspects of hatchlings are available for play, and a character can choose the one they're most interested in without needing to worry about fitting in.   For example, the planet Kemet has all eight types of hatchling in abundance, and there are many other worlds where this is true.   A hatchling's breath weapon matches the hatchling's aspect, and makes a ranged + agility attack that does 5 damage in a 10 meter cone, resisted by an opponent's skepticism. This ability can only be used once per scene / hour depending on how closely the gamemaster is tracking time.

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Nov 7, 2019 03:08

The Hatchling Racial ability, how does that work?

Dec 23, 2019 16:32

Wow, I just discovered World Anvil comments. I've added rules. Please see above!

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