NOTE: This mecha requires a cybernetic harness to function. Pilots may wear any existing armor, and carry any sidearms they wish.
The Overpower is a recent invention from Ternus, but one that is spreading across the sector with incredible speed. Ancient Terra regularly utilized mecha as a part of their militaries, but they are expensive to build and maintain, and were set aside for centuries.
Now that larger and stronger threats are attacking Ternus they are finding their hovertanks insufficient, and have needed the extra push these units offer. More than one mage has learned to their horror that you cannot ward a gauss cannon to the face.
The armor is powered by a portable fusion reactor, and in times of need a unit can be self-destructed to generate a nuclear explosion. This makes them ideal for enemy campaigns as a disable mech can be detonated to take whole enemy units off the map.
Appearance
The Overpower stands 5 meters tall, and is roughly bipedal. It can be modularly configured so you will find a variety of armaments ranging from cannons to shotguns to missiles.
Overpower Mk IX Mecha
Hit Points: 150
Armor: 12
Resistance: 6
Limit: 1
Effects: Atmospherically contained for up to eight hours, immunity to gas attacks, 5 potion loaders.
NOTE: If the fusion reactor is directly targeted, and sustains 10 or more damage, then the housing is damaged and the reactor will begin to leak. This inflicts 2 lingering fire each round until repair. If the reactor sustains 30 damage it detonates, and all objects with 20 take 150 damage.
Speed: 20 / 40
Cost: 1,000,000 Credits
Built In Cybernetic Systems
Cyber-Senses
Required Sockets: 1
Cost: 50,000
Effect: Replaces target's ears and eyes with improved cybernetic versions. You can perceive in infrared, sonic, UV light. You gain edge on all perception checks, and cannot be surprised.
Inuran Personal Assistant Comlink
Required Sockets: 0
Cost: 30,000
Effect: Allows basic communication via Quantum, access to the galactic net, and so much more. The PA responds to thoughts, and can do anything from shop to run basic research tasks into reports.
Active Targeting III
Required Sockets: 1
Cost: 150,000
Effect: +4 accuracy with linked weapon
Weapons
Gauss Cannon
Damage: 20 Physical
Armor Piercing: 3
Accuracy: 2
Limit: NA
Range: 30
Ammunition: Standard, Explosive
Defense: Dodge
Cost: 54,500 Credits
Field Support Turret
Hit Points: 50
Damage: 15 Physical
Armor Piercing: 2
Accuracy: 2
Limit: NA
Range: 30
Ammunition: Standard, Explosive
Defense: Dodge
Cost: 75,000 Credits
Description: Field support turrets are often deployed alongside mecha, usually in defensive positions where they can provide support.
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