A Brief History of Tellurica in Runelanders Archive | World Anvil

A Brief History of Tellurica

In the corner of the multiverse occupied by the Runelands, nine planets orbit an angry little star called Helios. From closest to furthest, these worlds are: Proxima, Athas, Eberron, Tellurica, Ravnica, Jove, Anvuna, Nakora, and Iavo(1.). Of these, five support indigneous life, three are elemental giants, and one is a construct of planetary proportions.

  Tellurica is one of the five planets in Solus' habitable zone. Its history divides into the following broad periods of time. (2.)

The Green Age

TL;DR: Life evolves societies, and with them, religions. With religions come gods, who learn to Dream.

The Red Age

TL;DR: An era of conflict and growth which saw many pivotal moments in history. A time of Heroes.

The Dark Age

TL;DR: An era of slow corruption and strife, where edifices established in the previous Age crumble and decay. Culminates in the Crusades.

The Golden Age

TL;DR: Saved from slavery to the gods, Mortality rebuilds a bold new Age in its own image.

The Thaumonuclear Age

TL;DR: With no more need of gods, mortality also outgrows its need for kings and leaves home to become part of the larger Runeverse.

1. In the 40 years I've been making up stories to amuse my friends at the RPG table, I've consumed a hell of a lot of published material in search of inspiration for my own stories. If a few of those names seem familiar to you, it's because I wear my influences proudly on my sleeve. Dragonmarks happen on Tellurica because Eberron exists nearby. Tellurica's Quoran Riverfolk are called Ghostwise Halflings on Eberron, and Halflings on Athas.

2. For more on the peculiar geography of Tellurica, follow the link there. More on the cosmology of the Helion System here.


The Grey Age

Before History Began

A time of cosmogenesis, when the Makers began to Dream.

The Green Age

The First Go-Round With The Reptiles In Charge

Containing the rise and fall of a pre-human reptilian civilization, and alternately referred to as The Silurian Era.

  • Theogenesis
    The New Gods
    Metaphysical / Paranormal event

    New civilizations rise from the destruction of the old world, and invent new gods to answer their questions.

    Additional timelines
  • Dracogenesis
    Rise of the First Dragons
    Metaphysical / Paranormal event

    The World Serpent manifests multiversal representations of the Great Wyrms onto Tellurica.

    Location
    Kayakume
    Additional timelines
  • Todash Takes Note
    The Bad Things Out There Take Notice
    Geological / environmental event

    The Abyssal incursions into the material begin in Kayakume. The Dragons and Orcs are waiting.

    Additional timelines
  • The Sundering
    The Grim Tide
    Disaster / Destruction

    Attempts to harness the life-force of the World Sea result in a poison which spreads like a tide across the globe, an event which changes Juiblex forever. To preserve life on the planet, survivors of the Tide contrive a device which will burn the poison out with the power of the Sun; again, their understanding of magic is imperfect, and their efforts destroy all civilization. Half of the world begins to rotate in the opposite direction than the other, splitting the planet in half as Chthon becomes Navia's dark twin. Juiblex escapes to the Abyss. The Blue Age ends.

    Location
    Tellurica
  • Beginning of Recorded Time
    Invention of the Calendar
    Era beginning/end

    Pre-human cultures devise the first calendar. Time becomes linear.

The Blue Age

150000 AI 20000 AI

Descendents of the survivors of the Sundering rebuild the world and found new civilizations, with new gods to lead them.

  • Beginning of Recorded Time
    Invention of the Calendar
    Era beginning/end

    Pre-human cultures devise the first calendar. Time becomes linear.

  • -129999 GREEN

    0 GREEN


    The Power of Imagination

    ... We Could Dream It

    "So, they changed the world? Made it like it is now?"
    "Not exactly. They dreamed the world, so it was always the way it is now. There was never a world where cats reigned. They changed it from beginning of all things to the end of time. It was ever thus. Do you understand now?"
    Sandman: Dream of a Thousand Cats, by Neil Gaiman.

  • Navia - Rise of the Sun God
    Solus Becomes Self-Aware
    Cultural event

    Heliocentricism gives Solus ideas.

    Location
    Cathrican Cradle
  • Discovery of the Runes
    Dawn of the Dreamers
    Metaphysical / Paranormal event

    The first Runespeaker is born. A mortal with the ability to comprehend the Runes of Creation and thereby affect the Dream, whenever these cosmic-level sorcerers have appeared throughout history their very existence has accompanied times of great change.

The Red Age

20000 AI 5001 AI

Mortals rise to achieve greatness and become legend.

  • Seasons in the Sun
    Solar Expansion
    Celestial

    As minor gods become intermediates, pantheons form. The largest and most powerful of these is the Solar Pantheon, led by Solus, who quickly establish themselves as the Gods Above All.

  • Seasons in the Abyss
    The Demon Rain
    Celestial

    Small, naturally-occurring holes in spacetime between Tellurica and the Abyss are exploited by the trapped Demon Lords; a new, seasonal front in the Blood War opens as the first Demon Rains fall on Kayakume.

    Location
    Kayakume
  • Fiends In The Cradle
    Rise of Vol Sarkoth
    Population Migration / Travel

    Fiendish colonizers from the Hells establish settlements in the Cathrican Cradle with the aim of training Telluricans to deal with the Tellurican front of the Blood War. Their first and greatest disciples are the Yuan-Ti, the Lizardfolk, and the Orcs.

  • The Ostorian Epoch
    Northern Hyperborea
    Era beginning/end

    Ostoria, Kerrangenor, and Scyld push borders around a map of Hyperborea for 10,000 years. This is known as the Ostorian Epoch.

  • Dwarf Clans United
    Establishment of the Realms Below
    Founding

    After leading a revolution to free his people from the dominon of Giantkind, Balin mac Ã’g is acclaimed King Under the Mountains by an assembly of Dwarf clan-chieftains, at the Pillars of the Earth. The Dwarf-Law is established and the Lore is encoded for the first time.

  • Eruption of the Hoeden Supervolcano
    End of the Jotundraken War
    Disaster / Destruction

    The Hoeden Supervolcano erupts, ending the Jotundraken War and changing the face of the North forever.

    Location
    Hoedenheim
    More reading
    Hoedenheim

The Dark Age

5000 AI 0 AI

  • 5000 AI

    4900 AI


    War of the Betrayer
    Revolution

    Emperor Jin-sa Hatara is the last Orc to sit the Crysanthemum Throne, when he is deposed by General Kingu the Adamant on charges of infernalism and corruption.

    Location
    Kayakume
  • 4900 AI


    Diaspora of the Orcs
    Population Migration / Travel

    The Orcs of Kayakume are scattered across the world.

  • 4870 AI


    The March of Mankind
    Cultural event

    "We were living in trees when they met us. They showed us each in turn
    That Water would certainly wet us, as Fire would certainly burn:
    But we found them lacking in Uplift, Vision and Breadth of Mind,
    So we left them to teach the Gorillas while we followed the March of Mankind." - Kipling, "Gods of the Copybook Headings"

    Location
    Hyperborea
  • 4800 AI

    4000 AI


    Madumanar
    Population Migration / Travel

    The mighty Goblin Dominion of Madumanar is founded by explorers from the Dream who discovered and settled the endlelss labyrinth of naturally-occurring caverns underneath what is modern Highmoor at the bidding of their Unseelie sovereign, Mab, Queen of Air & Darkness.

  • 4000 AI

    3680 AI


    Barbarian Invasions
    Population Migration / Travel

  • Fall of Vol Sarkoth
    Humans Conquer the Cathrican Cradle
    Political event

    Osric I combines genius in tactics with logistical expertise to capture and hold the Cathrican Cradle.

  • 3500 AI

    2000 AI


    The Eight Shining Kingdoms
    Population Migration / Travel

    Humanity and its extractions settle the Cathrican Cradle in droves, establishing eight client kingdoms under an Overking. Initially building in the ruins of their conquest, these quickly take on their own cosmopolitan nature as settlers make their new homes their own.

  • 220 AI

    16 Abruarch
    1 AI

    14 Ecaro

    The Crusade
    Era beginning/end

    Cathrica begins her Crusade to hold the Gods accountable to their people and bring an era of peace to the Nine Worlds. It becomes a bloody pogrom lasting centuries, which murders, imprisons or exiles every god-like power extant in the Nine Worlds at the time.

    Location
    Tellurica
    More reading
    The Crusade
    Additional timelines
  • Time Immemorial
    Moment of Elemental Genesis
    Era beginning/end

    The Grey Age begins with the momentary contact between Thaum and Todash, the primordial forces of creation and destruction. This event, akin to the Big Bang, gives birth to elemental energies that coalesce to form the material substance of the Helion Solar System.

The Golden Age

1 IR 1050 IR

To save the worlds from falling to corruption and entropy, ten mighty adventurers launch a Crusade to hold their custodial Gods accountable. Their revolution is a success, and the face of the Overworld is changed forever. The Imperial Calendar Era begins.

  • 801 ICE


    Foundation of Tallwater University
    Founding

    Ground is broken on the foundation of Tallwater University, Tallwater, Highmoor.

    Additional timelines
  • 832 ICE

    1040 ICE


    The Thaumoindustrial Revolution
    Cultural event

  • 939 ICE

    1022 ICE


    Rapscallions
    Criminal Activity

    The events and adventures contained in the Rapscallions timeline.

  • 990 ICE

    27 Gloaminadir 18:00

    Discovery of Delilah del Rey
    Life, Birth

    Bachelor and newly-frocked Paladin Rodrigo Diego del Rey discovers a baby girl in a basket on his front step one evening, and completely against protocol he decides to keep her.

    Location
    Bailymena
    Additional timelines
  • End of Empire
    A Time of Revolution and War
    Revolution

    The Skodian Revolution ends the Golden Age, with the death of an Imperator. Old powers re-establish themselves, old grudges are rekindled, and the relative peace of Imperium is shattered. War sweeps across the worlds for almost 30 years.

  • The Steam Rush
    Exploitation of the Hoedenheim Territory
    Population Migration / Travel

    The discovery of Arcanite amidst caches of Red Age magic and artefacts prompts thousands of those displaced by the civil war in the Cathrican Cradle to migrate north in search of fortune and glory hidden in the cracks of the Great Glacier.

    Location
    Hyperborea

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