Hexaline Disavowal Tradition / Ritual in Pulse | World Anvil

Hexaline Disavowal

Hexaline Knights vote unanimously to a Hexaline Disavowal of the Paragon they are pledged to. Once disavowed, a Paragon dies by their core principle (the way they die is defined by what they symbolize in the religion).   The punishment for a disavowed Paragon is different depending on their Hexalignment.   Paragon of Sacrifice:   The Paragon of Sacrifice must choose between two options. They can kill themselves, or they can be cut into six pieces. One for each of the Hexaline. The cutting is public, methodical, and merciless. Most choose suicide.   Paragon of Resilience:   The Paragon of Resilience, willing or not, is subjected to an excruciating death of being encased in molten metal for all to see. They are held in an upright standing position until the metal solidifies. They are then added to the other fallen Paragons of Resilience, in a tower constructed of such bodies and a stabilizing metal frame. This tower rises high within the Shrouded Theocracy’s capital city, and the faithful make pilgrimages from all over the Theocracy to pray to Arbe at this spot.   Paragon of Mercy:   The Paragon of Mercy is bound to nine metal chains that hook into the flesh. These represent the Soul Tethers. They perform a walk of atonement wherein a magical electric charge is transmitted through the Soul Tethers they are said to have corrupted, at a frequency dependent upon their transgressions. If they complete the walk, they are given a merciful death. If they fall, they are forced to restart it once they get back on their feet, until they die of exhaustion, heart failure, thirst, or some other slow way.   Given how open to interpretation the severity of the punishment is, a large part is dependent upon how sadistic or angry the disavowing Hexaline Knights are currently feeling.   Paragon of Judgement:   The Paragon of Judgment must completely clear out a difficult Festerfont of resident Blightbeasts. This trial is recorded by magical means so that the public can watch them fall in battle. If they succeed, they are granted a merciful death and their success is recorded. If they become wounded, they are healed from a distance unless the wound is so severe that it kills them. This is considered an easy execution for a Paragon, so long as they do not attempt to receive a more swift death by failing to fight to their fullest potential. If this happens, healing magic prevents them from dying so easily.   Paragon of Progress:   A Paragon of Progress is given a traditional construction task, made to make order from a disorderly location. The conditions of the trial are decided by their Hexaline Knights, often to double as an act of much needed public service. If they succeed, they are granted a merciful death and their success is recorded. However, they must continue without food, sleep, or aid until death or success. If they begin to fall asleep, they are revived by force. The longer the trial goes on, the less likely it is that they will succeed.   Paragon of Expedition:   A Paragon of Expedition’s death is very dramatic. They are placed in a space with dark and light areas. They are tasked with navigating it until they find an item chosen by their Hexaline Knights, but they are not told what they are looking for. If they find it, their success is recorded and they are granted a merciful death. They must continue without rest or sustenance until success or death.   There are certain guidelines the disavowing Hexaline Knights must follow when deciding upon a target object. It is considered an insult to choose something too easy, but a punishment to choose something too difficult. Because the public may watch, this selection will be subjected to harsh scrutiny.

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