The NycosRPG Difference
Characters created for the Dungeons & Dragons franchise can be converted, regardless of the iteration, with a quick follow-through of this checklist. Most of the steps are one-way, however, as doing so is departing a leveled-based experience-pool, Hit Pont Pool, and Modifier-poll process that does not directly match with Passages.
1. Character name will become the Persona Name. The player IS the Persona, compared to the Character that the player 'plays'. So, the values we create that define your persona are more than emblematic, they are measurable, definable numeric values that define the Persona.
2. The idea of 'Saving Throws' is reimagined. Now these numbers are called the "Base", and equates to the Base in the creation process for a Passages Persona.
A Persona has a Foundation, built upon foundations. While they are somewhat analogous to Attributes, they are not synonymous.
- Intelligence and Wisdom combined approximate equivalence to Brilliance in Passages. Add them together to get your BRILLIANCE.
- Wisdom and Charisma combined approximate equivalency to Cognizance in Passages. Add them together to get your COGNIZANCE
- Dexterity and Strength combined approximate equivalence to Grace in Passages. Add them together to get your GRACE.
- Intelligence and Charisma combined approximate equivalence to Presence in Passages. Add them together to get your PRESENCE
- Strength and Constitution combined approximate equivalence to Resilience in Passages. Add them together to get your RESILIENCE.
- Wisdom and Constitution combined approximate equivalence to Resolve. Add them together to get your RESOLVE.
- We have gone through Base. That created the foundation for the Persona, and the basis for all Skills are listed with their description.
- We have converted Levels into Skills, in terms of their starting values and the sheer quantity of Skills one can begin with. Your Persona will no longer have a 'Level"
- We have gone through Race, again converting the Racial Traits the Persona has.
- We have introduced Place, deciding on the cultural background of the Persona.
- We have introduced Estates, capturing skills based on the initial motive for the Persona
- We have converted, in essence, the concepts of Class to the wider variety of Ways one might have developed, and opened a nearly infinite field of Skills the Persona can develop.