Pre-Sekjhen TAURMACHIANS Species in NycosRPG Masterbook. | World Anvil

Pre-Sekjhen TAURMACHIANS

The TOWERS of MINOS

  Listed here by convenience, the Taurmachians are a species apart. Many believe the Taurmachian to be the eldest of the Sekhjens. This is untrue, for these mighty bovine uplifted beings elevated themselves over the centuries, becoming, in the end, fundamentally peaceful and relatively non-aggressive beings that tend to serve out their lives as parts of the masses, moving as it were with the herds. Stout defenders of obligations and agreements, however, nations with standing armies of Taurmachs are not to be trifled with. The massive bulls of the Taurmachs do, on occasion, develop a taste for flesh, and have been known to become truly feral and bestial in nature. Once a Taurmach tastes Mortal flesh, they can no longer be redeemed, and become aggressive nuisances, generally put down with extreme prejudice, yet in certain situations kept as extremely effective guards and wardens by those crazy enough to risk the dangers they represent.   Samples of subspecies within the Taurmach A Gurnsah Priestess of the Seven Veils, named Elsie Dachow.   Despite not being directly a beneficiary of the Second Genesys, the Taurmachs nonetheless benefit from the Marks listed below.    As an aside, and an Easter Egg for some, Minos' Towers are directly related to the Morrow project, should anyone want to discover what really occurred back then.   Herd Mentality -Cognizance - Skill in sensing "wrongness' in the condition of allies
Bull Rush - Resilience -  Forgoing weapons, the Persona may make a Martial ramming attack to overbear, horns or forehead-first.
Bullheaded - Resolve - Singlemindedness that leads to private innovation
Bull's Eye - Grace - Archery Precision against static targets.
Veiled Rage - Presence - A single target wearing a chosen color must always be the Taurmach's first target choice
Maze-Runner - Brilliance - Inerrant remembrance of pathway through constructed passageways.
Untippable - Resilience - Skill in immobility.
Herd Mentality -Cognizance - Skill in sensing "wrongness' in the condition of allies
Bull Rush - Resilience - Martial ramming skill, shoulder-first.
Bullheaded - Resolve - Singlemindedness that leads to private innovation
Bull's Eye - Grace - Archery Precision against static targets.
Veiled Rage - Presence - Single target wearing a chosen color is always first target choice
Maze-Runner - Brilliance - Inerrant remembrance of pathway through constructed passageways.
Untippable - Resilience - Skill in immobility.

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