Estates of the Aesthetic Ethnicity in NycosRPG Masterbook. | World Anvil

Estates of the Aesthetic

Beauty is a fleeting thing, and those who revere it understand its transient and shifting values.   In an Aesthetic ethnic population, one is dedicated to the concept of intrinsic beauty and valuation for emotionalism   1. They tend to be passion-driven, without the concept of rulership, but only of emotional power. Those who provide artistic opportunities and emotional value rule.
2. They prefer to observe and experience the awakening of innocent eyes, and very little on economics, finance, or popularity among peers.
3. The naming conventions for children are unique, the names themselves seen as a work of art, associated with parents or lineage in the case of Art Masters
4. Places are usually also named after pieces that were made in the area, or natural landscape features of particular beauty.
5. The very concept of time is lost in contemplation of that which demonstrates beauty and passion.
  In an Aesthetic ethnic population, it is a communal existence fraught with the drama they all embrace. There is no ranking, other than to recognize those who have shown a penchant for creating artistically stunning pieces. Below is a general list of a kind of ranking that might be used in such a structure. It isn't only a meritocracy - its structure depends on mutual acceptance of a particular strain of aesthetic collectively. While a shrine to beauty, the emotions drive change. It builds on the legacy of those who were creative. This is a general list of ranking that might be used in such a structure

Class Priority Rank - Title - Qualification Requirements to maintain
Upper High Virtuoso Be immortalized No other Requirement
Mid High Master of Art Teach others your craft Train one student per year
Lowe High Ingenue Attain a Patron remain in patronage
Upper Mid Artist  Place at least ten pieces Place 5 pieces per month
Lower Mid Performer Have a contract with a Gallery Sell some art,do some shows
Lower Street Artist Do work in public places Continue in this pursuit
Note that each Estate measures value differently, so for instance, Esoterics do not measure by how smart someone is, so a Commissioner might be an idiot, and a performer might be a wealthy spinster...
Chanting - Cognizance, Presence - Resolve Modifying emotion by repetitive verbal sound
Cooking - Resilience - Resolve Crafting food from materials and resources
Costuming - Presence, Resolve - change appearance to match situation
Crowd - Working - Presence - Performance within an event
Ventriloquism - Presence - Cast voice by non-magical means to misdirect or entertain
Projection (Verbal) - Presence - Making oneself heard over the noise and other voices
Mesmerize - Presence - Alter Mood by Empathy
Minstrel - Grace, Presence - Field performance of musical Instruments
Linguistics - Cognizance - Discern unknown languages by visual cues
Sound Analysis - Cognizance - Hear and understand, identify the source, and distance
Juggling - Cognizance, Grace - Deftly handling a multitude of objects.
Calligraphy - Cognizance - Grace Communication in written form that bears significant beauty
Stretch the Performance - Cognizance, Resolve - Extend the duration of a distraction or stalling action
Speechcraft Cognizance - Presence - Verbal structure for speaking to the public
Singing - Brilliance, Presence - Verbal music by sheer talent
Eloquence - Brilliance - Presence Lurn too talk gudly.
Tattooing - Brilliance, Grace - permanent non-magical artwork performed on live beings
Language ( x ) - Brilliance - Speak and converse in another language (known)
Languages, Ancient - Brilliance - Awareness of archaic languages in written form
Languages, Modern - Brilliance - Awareness of modern languages in written form
Linguistics, Ancient - Brilliance - Awareness of archaic languages in verbal forms
Linguistics, Modern - Brilliance - Awareness of modern languages in verbal forms
Dancing - Grace, Presence - Perform footwork, bodily movement to entertain or distract
Teaching* - Presence - Resolve Conveying information in an informative style and manner
Crystal-singing - Brilliance, Resolve - Magical engagement by Aurally enticing Limnal essence to act
Penumbral Knowledge -Brilliance, Resolve - Awareness of the Shadow Realm
Nimbleness - Grace - fast hands
Tumble - Grace - Use body mechanics to move in unconventional ways
Carpentry - Cognizance - Grace - Resolve Craft items out of wood for land-based construction
Gardening - Cognizance -Resolve - Resilience Grow non-food plants in-ground and other media

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