Estate of the Accomplished
Pageants, parades, and empirical contests help assign value and measure to the life of those who pursue the values of Form and Function
When one comes from a Physical Accomplishment Ethnicity, one is dedicated to physical prowess and abilities and manifest such in many ways.
1. They tend to be meritocracies, ruled by those who hold greatness by feats of strength, speed, and achievements as the greatest measure of the individual
2. They prefer affirmation by the pure capacity to accomplish, and very little on thought, belief, or what one might otherwise prove.
3. The naming conventions for children are usually pretty specific. Either they use names associated with expectations, or heroes within their cultural norm, or both.
4. Places are usually also named because of skills demonstrated in the region, or of the people who best demonstrated that prowess recently. Names change fast.
5. Children celebrate birthdays until they win their first competition, and thereafter herald that day as theirs, and shift to the most recent success until they retire.
In an Accomplishment ethnic population, it isn't only a meritocracy - it is a shrine to accomplishment. It builds on the legacy of those who achieve. This is a general list of ranking that might be used in such a structure
Note that each Estate measures value differently, so for instance, Accomplishment does not measure by how wealthy in terms of money or assets, so a Judge might be destitute, and a Medalist might be filthy rich...
2. They prefer affirmation by the pure capacity to accomplish, and very little on thought, belief, or what one might otherwise prove.
3. The naming conventions for children are usually pretty specific. Either they use names associated with expectations, or heroes within their cultural norm, or both.
4. Places are usually also named because of skills demonstrated in the region, or of the people who best demonstrated that prowess recently. Names change fast.
5. Children celebrate birthdays until they win their first competition, and thereafter herald that day as theirs, and shift to the most recent success until they retire.
In an Accomplishment ethnic population, it isn't only a meritocracy - it is a shrine to accomplishment. It builds on the legacy of those who achieve. This is a general list of ranking that might be used in such a structure
Class Priority | Rank/Title - | Qualification | Requirements to maintain |
---|---|---|---|
Upper High | Champion | Win in 100 Official Events | |
Middle High | Judge | Win in 10 Official events | Survive Judge Trials |
Lower High | Umpire | Win in any Official events | Survive Umpire Battle Real |
Upper Mid | Decathlete | Compete in at least ten official events | Compete ANnually |
Lower MId | Medalist | Place at least third in any official event | Compete Annually |
Lower | Participant | Compete Annually | Don't Die |
Weakness Identification - Brilliance - Cognizance Evaluate opponent features and style, and discover exploits
Armor Identification - Cognizance - Discern the quality and nature of an opponent's armor
Siegecraft - Use Ballista Cognizance - Grace General skill with kinetic arched weaponry -Ballista
Hunting - Cognizance - Resilience - Aquire food by hunting it down
Parkour - Cognizance - Resilience you may take martial actions while in Running Engagement Condition
Jumping - Grace - Physical Engagement concerning height or distance
Startoss Jongleur - Grace - Specialized hurled weapons - juggled throwing stars
Thrown Weapon - Grace - Use melee weapon as a ranged weapon
Archery - Bows Grace - Resilience General skill with all kinetic arched weaponry (bows, Crossbows, Ballista
Archery - Crossbows Grace - Resilience General skill with all kinetic arched weaponry (bows, Crossbows, Ballista
Charioteering - Grace - Resilience Conveying people and materials by combat cart
Exotic Weapons - Grace - Resilience Non-standard weapon use
Funambulism - Grace - Resilience Gymnastic talents including weapons fighting
Moving Target - Grace - Resilience Archery skill in leading a target, windage, etc. regardless of weapon type
Off-handed - Grace - Resilience off-handed use of non-paired weapons
Pinpoint Target - Grace - Resilience Archery skill in striking a tiny space (shooting through a Portcullis, etc.
Pole-Vault - Grace - Resilience - Using a pole to traverse an obstacle
Running - Grace - Resilience Covering terrain at full speed over time
Display Weapon Prowess - Presence - Grace - Demonstrate fighting moves for visual appreciation
Swimming - Resilience - Physical movement through a liquid medium
Tilting (Jousting) - Resilience - Mounted combat using lances or warfighting weaponry such as swords, maces, flails and the like.
Tustling - Resilience - Physical engagement by undisciplined physical attack
Bureaucratic Protocol - Cognizance - Resolve Negotiation with organizations, not people
Crowd Working - Presence - Performance within an event
Etiquette - Presence - Proper adherence to localized protocol and procedure
Armor Identification - Cognizance - Discern the quality and nature of an opponent's armor
Siegecraft - Use Ballista Cognizance - Grace General skill with kinetic arched weaponry -Ballista
Hunting - Cognizance - Resilience - Aquire food by hunting it down
Parkour - Cognizance - Resilience you may take martial actions while in Running Engagement Condition
Jumping - Grace - Physical Engagement concerning height or distance
Startoss Jongleur - Grace - Specialized hurled weapons - juggled throwing stars
Thrown Weapon - Grace - Use melee weapon as a ranged weapon
Archery - Bows Grace - Resilience General skill with all kinetic arched weaponry (bows, Crossbows, Ballista
Archery - Crossbows Grace - Resilience General skill with all kinetic arched weaponry (bows, Crossbows, Ballista
Charioteering - Grace - Resilience Conveying people and materials by combat cart
Exotic Weapons - Grace - Resilience Non-standard weapon use
Funambulism - Grace - Resilience Gymnastic talents including weapons fighting
Moving Target - Grace - Resilience Archery skill in leading a target, windage, etc. regardless of weapon type
Off-handed - Grace - Resilience off-handed use of non-paired weapons
Pinpoint Target - Grace - Resilience Archery skill in striking a tiny space (shooting through a Portcullis, etc.
Pole-Vault - Grace - Resilience - Using a pole to traverse an obstacle
Running - Grace - Resilience Covering terrain at full speed over time
Display Weapon Prowess - Presence - Grace - Demonstrate fighting moves for visual appreciation
Swimming - Resilience - Physical movement through a liquid medium
Tilting (Jousting) - Resilience - Mounted combat using lances or warfighting weaponry such as swords, maces, flails and the like.
Tustling - Resilience - Physical engagement by undisciplined physical attack
Bureaucratic Protocol - Cognizance - Resolve Negotiation with organizations, not people
Crowd Working - Presence - Performance within an event
Etiquette - Presence - Proper adherence to localized protocol and procedure