ELDRIN
Freylaran
-characteristics of the Lowland Eldrin
The resurgent Eldrin of the lowlands, the Freylaran has an idealistic and juvenile approach to life. In appearance, their ruddy complexion, and hair colors from strawlike god en to deep auburn ,set them apart from their elder Primus and younger Inandaran cousins. Freylarans have a bearing and grace to their movement that raises them undeniably over the human population with which they are most familiar, having spent the past iterating sharing farming lands and hunting grounds alike. They, unlike the Primus, do not hold themselves above the mortals, nor do they disdain their company, instead of embracing the vibrancy of their sh orter-lived allies.It seems possible that the Freylarans may once again rise to the Council of the Elder Kings, but are in no hurry to take the reins of leadership that represents. The Freylaran have the closest affiliation with the Inandran, Undran, and Traloran but are aloof from their Highlands brethren, the Primus, despite their best efforts.
Marks Of Freylara
Social Ambiguity - Presence /Resilience - Non-magical awareness and skill in temporarily altering the physical appearance to appear to be of another Race.
Quickstep - Grace/Resilience - the skill of covering more ground in a shorter period by efficient parkour-like skill
Graciousness - Cognizance / Presence - skill in speaking well in public settings, raising your esteem and value in their eyes
Conceal - Cognizance, grace - ability to hide or obscure an item or items on one's person
TreeSpeak - Cognizance/Resolve - Ability to non-verbally gather information from trees - weather, creatures or people passing, etc., just natural awareness.
Riverwalk - Grace/Resilience - cross small bodies of water so fast as to seemingly run on its surface.
Echo of Clouds - Presence - Non-magical ventriloquism. Most potent when Foggy or hazy.
Inandaran
-characteristics of the Woodlands Eldrin
If there is a race of the Eldrin of Nycos most singularly aligned with the lore of other worlds about Elves and nature, the Eldrin of Inan-Daran are they. Living in beautifully constructed houses and halls built amid and within the forests, learning from and embracing a woodland heritage, and keeping a kindred of the plant and animal life of their final home realms of both Inan (North) and Daran (South), they share with those who are kind the blessings of their realm, and from those who would do it harm, they hide its virtues and values. Among the Inandran, there are complementary units that work together to protect and defend their holdings. The Eldrin, living most of their lives under the sky are ruddy-complected, and freckles and skin variations are not uncommon. Their hair tends to the lighter shades, buthaired a rare black-haird child is boisamong them, and are even revered for thei,r rarity. In height they compare nominally with the Mortal races, but some do tend to both taller and shorter stature.
Marks Of Inandara
Dara's Echo - Cognition - Resolve - Capture and 'replay' sounds that occurred in the past few moments via plants and animals in the area
Sense of Being - Cognizance - Presence - seemingly instinctive awareness of location in any forest environment.
The Eyes of Inan - Cognition - Detect invisible against a natural background (any Eldrin structure qualifies as well)
The Scent of Inda - Presence - Detect a known individual within hurled weapon range
The Stomach of Ranin - Resilience - So attuned with flavors and tastes, they can virtually eat anything. Biotoxins pass right through (natural poison resistance)
The Touch of Rada - Resolve - Heal wounds by nonmagical touch - (1 per 10 in SKill)
Trailblaze - Brilliance -Presence - travel at full speed through difficult terrain if you have passed through it before.
Primus
-characteristics of the First Ones, the most ancient of the Eldrin The Primus are known for the mighty Kytes, Flying Forests of immense size, from which they descend in times of need. At nearly seven feet tall, the Primus are taller than humans, towering over their younger kindred. Individually, they are gaunt, gracious beings with prominent, pointed ears and aquiline noses, perhaps bearing the most elf-like of features to an almost comical extent. They tend toward ashen to sallow skin tones, silver to black hair, and a stoic and somber demeanor.
Marks Of The Primus
Controlled Breathing - Resilience - from holding their breath to aerosol filtering, this skill even allows feigned death and other special tricks
Eagle-Eyes - Brilliance - see detail at incredible distances, able to read a document from Hurled Range.
Eldrendurance - Resilience - Can go up to three days without sleep while fully active, or, virtually, without sleep if they have time to meditate and regulate otherwise
Elevated Hearing - Resolve - can eavesdrop at the relative range of a hurled weapon
Traceless - Cognizance - May, pass most terrain types without leaving tracks.
Shadestalk - Cognizance - May reduce shadow's shape and size by concentration and intentional movement, reducing speed but decreasing detectability at range.
Soulwing - Capacity, once in life, to become spirit-bonded to an Avion Steed/Mount.
Traloran
The eldrin race furthest removed from the Undersky (as the beings of the Everdark refer to those above), the Traloran are known for their ashen to slate skin tones and their fluorescent, usually unkempt masses of hair, often worn long with the top layer occasionally tied back, and their bushy eyebrows. Tralorans seem unable to grow facial hair, though certain examples do have masses of slightly less luminescent ear - and nostril - hairs. Less numerous than the Undran, They are often diametrically opposed and culturally isolated from their darker brethren, despite the common interrelationships in business and warfare. They are enigmatic, often speaking in riddles and unbalanced rhyme. Depending far more upon stealth and diplomacy, the Tralorans are often sought after as performers, musical mentors, and musical collaborators. Their capacity to cause Magic Effects through music has spawned copycats and hinted at even darker uses for sonic resonance. The most renowned students of this musical arcane art all have roots with the Tralorans, as there is little that has evaded the interest of Traloran spell singers, and their art and mastery are unparalleled in the Everdark and Undersky alike.
Marks Of Tralora
Crystal Sense - Grace / Presence/ Resolve - Detect and locate magically-imbued crystal within a Ranged distance
Hypnotic Gaze - Presence, Resolve - Confuse, Enthrall, or Seduce through eye contact within Hurled distance
Contractural Savvy - uncanny ability to create intentionally abstract and easily misinterpreted agreements favoring their position
Noble Appearance - Grace/Presence -May be seen by others as having a higher social status than occupied
Widened Peripherals- Grace /Presence - Wider eye positioning, larger eyes provide a wider field of Vision, and better peripheral awareness
Shadowstalk - Grace - pursue an aware person by moving only through Penumbra shadow
Whyspermyst - Presence - convey messages through Penumbra's shadows
Undran
By far the most common of the Everdark cultures, the majority of Undran have jet-black skin and hair color that differentiates them by region of the Domain Below, their hair reflecting the hues and tones of the natural bioluminescence so prevalent in their ancient homelands beneath the mountains. Undrans have dominated the giant insects that are so prevalent in the Everdark, and are even known to take some of the largest as mounts. The Undran people cross all class barriers, and despite an ancient heritage of evil and chaos, are very far removed from the primitive savages they were once thought to be. Despite their turning from the Light of Nimbus, these denizens of the Everdark still entreat with the 'People of the Undersky" as they refer to surface dwellers. Most are legitimate traders, but some are known to deal in black market trade, and in extreme cases slavery and psychoactive substances. For this reason, predominantly, they are known to have dealings specifically with those who bear the Marks of Baeshra, for some of them are a keen source of this particular natural substance so sought after by others.
Having an affinity with creeping things has earned the Undran various titles by their associations, and as such, embracing their culture means at least being aware of the other groups, and possibly doing business with them. These affiliations have done much to make the Undran difficult to communicate with, and there are many ways they can be misconstrued. As such, Personae that come from this root are rare, and the list of skills they can choose is closely related to the few of their kind that might emigrate to places in the world likely for them to escape their original cultures
Marks Of The Undran
Analyze Slime - Brilliance/Resilience - determine the origin, age, and composition of liquid slurries
Arthropod Affinity - Resolve - Natural skill in communicating with Spiders, Scorpions, etc.
Cavernwalk - Brilliance/Grace - Ability to pass through Everdark environs without leaving tracks
Identify Fungus - Brilliance - identify and quantify fungal material, its uses, value, and function
Papermaker - Resilience - Masticate plant fiber into usable writing papers
Undran Trade Skitch - brilliance - language familiar to most Everdark Species.
Venom Lore - Brilliance/Resilience - Awareness of venoms and their antidotes, their traits and treatments